I am referring to âadditional free procs of Lock and Load through RNG factors, not Arcane/Multi/Chimera shot generation.â I donât want to completely remove the RNG. I want to offset RNG through force procs when you need it (this being kiting). I would consider the free, RNG procs to be focus saved when youâre standing still and hard casting Aimed.
So to reiterate, as I feel like youâre not understanding me: This is how the tooltip will look on Lock and Load.
- Lock and Load: Your autoshots have a % chance to grant Lock and Load. Lock and Load grants one charge of Aimed Shot, and causes your next Aimed Shot to be instant cast and consume no focus. Additionally, each third cast of Arcane Shot, Chimera Shot, and Multi Shot triggers the Lock and Load effect.
Maybe I just misread your post. I think you do understand me, but I just want to reiterate the core point (no harm no foul). Perhaps an addendum could be added that:
- Lock and Loads generated from Arcane Shots do not grant additional charges of Aimed Shot.
But at that point, it would be an entirely different ability, and would deserve its own point on the tree. If you want to remove Streamline entirely, why not shove this new Talent into Streamlineâs place? Surely 60 focus and 3 gcds for 1 instant cast Aimed Shot is fair. It would cost 25 more focus to obtain Aimed Shot this way over just hard casting, but you are mobile. But I will note: placing it in Streamlineâs place makes little sense, as Lock and Load is on the middle-right of the tree, near the bottom.
I also want to say that I really, really want a cool effect for Legacy of the Windrunners/Windrunnerâs Guidance. Having double RNG for 3 talent points is⌠really terrible, for an end-of-the-tree talent. No other talents at the bottom of each tree has this horrible of RNG tied to it. I 100% believe that the bottom of the tree should be your bread and butter, and if your bread and butter is locked behind TWO doses of 25%/3%x6 RNG, then your âbread and butterâ is effectively worthless. I also want to note that when I ran LotWR and WG, I had one proc through an entire dungeon. At the time, I had to drop Trueshot to get it to work (I was pre-level 70). It was NOT worth it, and a MASSIVE DPS loss in its current state.
I want to see it converted into a strong passive that makes you feel like a true Windrunner, a brilliant Marksmen of astounding skill; what better way than to turn your hard cast into a refined aimed shot, fire wind arrows off at your target, restore a bit of focus for each wind arrow, and give you a 3 second speed bump? That is tree defining. And if you wanted a bump to your AoE, youâd still lose points in Trueshot, so you truly have to choose: Hard casting for higher damage, massive cleaves in AoE, or soft casting for mobility? Or a lilâ bit of all three? You wouldnât be able to go deep into AoE, and youâd be a little lacking in your hard casts.
I think that this rework is just perfect for the spec, truly a defining feature, and definitely new. Itâs what I envision a Marksmanship Hunter to be; a true Ranger, basically, with insane movement and bursty ST damage. It nails the fantasy perfectly. Of course, others would think of MM to be something else - but at its core, itâs a lone wolf badass with potency and precision. And this fits well, and itâs complex enough to make it unique.
You could still add in the raid utility to Windrunnerâs Guidance as well.
- When you obtain Windrunnerâs Guidance, you drop a spectral feather where you are standing. Friendly targets who touch the feather will gain x% increased movement speed for 3 seconds. Feathers last for 9 seconds, or until collected.
Reminiscent of Priestâs movement ability, itâs a passive effect, and has raid utility to help dodge mechanics/reposition faster, without allies wasting cooldowns. Would also be insanely good in battlegrounds, especially for supports.