FIX WMode (or) BUFF ally bonus

This is crazy.

I’m a rogue and have the benefit of stealth … but even WITH stealth and vanish, I’d have to guess it must take me 2x as long to complete dailies as a horde. I cannot even imagine what it’d be like trying without stealth.

  • Out of stealth = ganked by pack of horde.
  • Engage in pvp = swarmed by pack of horde.
  • Try to 1v1 = swarm of horde join the fight and you get mauled.
  • Try to do a quest = wait for horde to leave or get mauled.
  • Find a rare = start the fight and get killed by swarm of horde.
  • PVP event in Naz = Mezamere getting destroyed by pack of horde.
  • PVP event in Naz = horde winning by massive margins.
  • And so on.

I know I can toggle to non-PvP, but I don’t enjoy that and I’d simply unsub instead. I like pvp … I want to play WoW … when it is balanced. ANd pvp can be fun, when it is a fair fight or at least “feels” like you win some and lose some.

My preference is to fix the server balance somehow … but if not, at least buff the ally bonus to compensate for the ridiculous uphill battle we face trying to play in WMode, because it’s crazy right now.

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My gods, they can’t buff it anymore without just giving you everything. I would also add, the last time i had WM on, I was camped for 20 minutes by alliance, until i finally just moved on to a new game. But i didn’t get any bonus.

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Well Klowdy, that is not the norm.

And I’m not normally one for giving benefits to one side over another, but its probably the only solution until they figure out a fix … or pvp will eventually consist of horde on pvp servers and ally on pve.

In the meanwhile, just buff it until it balances. And yes, the buff should be able to go both directions. In short … buff until the bonus is strong enough to compel balance.

Just my opinion.

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It happens a lot, because i constantly see horde throwing back in alliance faces when complaints like this come up. The factions aren’t that unbalanced. You need to complain about the correct problem, which is sharding. Not balance, not horde, not WM, sharding. If you get in an alliance WM raid, you will see only individual horde in the world.

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Bribes don’t work when the gameplay is terrible. I enjoy the buff while leveling alts though.

The solution is to look for a group and roll up on some Horde and gank them when they’re solo. If they get a group, then you just bring a bigger group. If they bring a bigger group, you just bring a biggerer group.

If you can’t find a group, then you can shard hop to when where the Alliance are the only ones there.

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I’ve been experiencing the exact opposite. Ally facerolling horde in both Naz and mecha. So much so they have switched off WM and are nowhere to be found anymore.

I play oceanic however and that’s the normal for the most part. Seemingly the only region globally where ally out do the horde most of the time.

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I appreciate what Warmode is trying to do. In theory it’s honestly a good replacement for hard-set server rulesets.

But it only remains good IN PRACTICE if they can get sharding to behave and keep things as even as possible. The fact that Horde -ever- find themselves in a shard getting camped by 20x Alliance is proof enough that it’s not working properly, given that we -know- Horde has far greater participation in Warmode.

As for balancing things better once Sharding itself is working closer to “as intended”, I really don’t know what the best course of action is. Horde dominates the Alliance in terms of interest in PvP as well as all Higher-end content, period.

Bribery is one option, and it can work alright. The current underdog buffs are one method of this. Against Overwhelming Odds is another. They can only buff the underdog buffs, but AOO needs some kind of participation check. Change it entirely. It’s no longer a quest, it’s an event. Something like “Get x Honorable Kills each day for 4 days”, where x is something like 5 or 10. Don’t lump it all in one “get 40 kills” quest. That’s too easy to zerg in 20 minutes and turn off. The goal is incentivize participation, not borderline abuse followed by inactivity. You’d have 7 days to fill the requirements and then the rewards that was previously from the quest would be in your PvP Box on the following Tuesday.

But personally, I HATE the concept of rewarding players for toggling PvP. Underdog bonuses or not. I hated the 10% WQ buffs from day 1. I chose a PvE realm a decade ago and now I’m suddenly a second class citizen and I wish the entire concept would die.

The other option I can think of is simple, but kind of not: a Queue. That would come with a couple oddities. First of all, Warmode would now have to be available to queue for from anywhere, not just SW/Org. To prevent potential abuse, entering Warmode would have to add some kind of ~30s debuff that prevents attacking hostile players and PvP-flagged NPCs. Second of all, a queue has obvious negative effects. We’ll have gone from dedicated PvP servers to PvPers having to wait in line with the new Warmode system. So to combat that, bring back Mercenary Mode but for the open world. Disable all quests other than world quests while this is in use. Emissaries would have to be turned in outside of Mercenary Mode. This system would have the side effect of allowing cross-faction play in a roundabout way for World Content. Not necessarily a bad thing. Anyway, the end result of all of this would be a forced balancing of Warmode shards, but I’m not sure if people would accept this iteration of Warmode. Especially Horde players.

Turn off warmode. Problem solved.

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Yes exactly. This isn’y just a faction balance thing it is a sharding and server thing.

Oce servers are dominated by alliance from frostmorne but they still get the buff for being outnumbered in American servers even though they are one oceanic servers.

Any buff based one one faction being outnumbered needs to be updated dynamically on a per shard basis not a whole week long buff

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You mean like how the devs have given the Horde everything?

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The big issue is that many Alliance turn on WM only for the bonus and then they don’t actually participate in WPvP. They hide and run away the best they can and then come to the forums to complain about Hordemode.

You already get at 25% boost to everything, that is more than enough. Plus free 400 gear.

It’s nowhere near as bad as people claim. I turned warmode on (my friend likes warmode and I want to put my money where my mouth is) and I get swarmed by alliance all the time.

And if I do run into an alliance player alone they run away like cowards until the roaving gang of players show up.

It’s not imbalanced.

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Which would be?

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I have the opposite problem. Alliance swarms are everywhere. Just everywhere.

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Get rid of war mode and bring back dedicated PVP servers. Then get rid of Blood Elves.

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So that happened to you 1 time in 11 months? WoW - try being alliance for once. The imbalance is real and nothing is being done about it by blizzard. I would not turn WM on again as alliance for 50% increase.

Make an alliance charactor on frostmorne. Boom problem solved. You are now the dominant faction and get 25%

Who said that? That was the last time i did WM. Then again for three months straight when they first introduced the bribe. And a few times early on in the expansion. I guess since you want an entire history of my WM experience, i haven’t had it on for the past three months, until last week. It has nothing to do with imbalance, its a poor sharding system blizzard implemented.

Just zone into an OCE shard and enjoy your free buff.

Alliance on OCE have the same dominance as Horde have elsewhere yet still get the 25% bonus and everything else that comes with it.

You can have as much buffs as you want as long as Blizzard fixes the regions so they are calculated differently.
Because imagine giving the Horde all the buffs on NA and Alliance having the standard. Can you imagine how many more Horde would turn it on?

That has been OCE’s issue with warmode ever since AoO was implemented.

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