The stats on the warrior dps T2 set are a mess. Tons of wasted stat budget on the dodge from all the agility. The set is only slightly better than T1 when one has the ZG world buff. There is only 1 piece with hit on it, the gloves. Obviously this set was made to cater to 2h play but there could be hit on at least one more piece. Warriors will need to rely on getting the DFT trinket to be able to reasonably get to 6%. Hopefully it is not as rare as before.
It looks like the intent was to make the stats and set bonuses for a 2h set. The problem is that even people who want to play 2h are going to struggle to get +hit and the set bonuses are still worse then just using T1 bonuses on the “core forged” T2. I hope there will be another pass on this. Other classes’ T2 is objectively better than their T1 stat wise while warriors are getting more of a side grade that relies on a world buff.
You are not very bright are you? For those of you who might of had their brain damaged reading this guy: The dodge from the agi goes into the stat weights of allocating stats to gear. That dodge prevents more and better stats from being applied to the gear all while doing nothing to improve dps.
I already explained and accepted that the agi scales with things like the ZG buff in the opening post. Some people seem to have severe reading comprehension problems. I also brought up how without that particular world buff the gear is pretty much a side grade or potentially worse. This is a problem. Gear shouldn’t rely on a world buff to be better than the gear from the tier before it. Thus the dev team needs to do a better job with itemizing warrior T2 dps gear.
I don’t think you should be arguing about game mechanics and tier sets if you don’t get the basics. There’s no need to lie about your experience, no one here will judge you for that anyway.
If he has 1% crit from agility* he would get 10 strength
If he had a 1% crit line, he would be budgeted for 15 strength.
Is this actually how it works? Idk maybe.
I guess warriors don’t worry about crit cap due Hs queue but maybe not , I’m sure hit would be nice.
If it’s actually how stat budgets work than you would want a flat crit line I imagine every time for massive gains in AP. But I don’t know if that’s how it works. Also dodge and armor isn’t bad in PvP so I’m not sure I’d hate the agi personally.
Agi giving crit is so obvious and known, it shouldn’t need to be mentioned. But if you really need it, yes agi does in fact gives crit. The whole point of the post was that agi itemizes poorly because so much itemization is wasted on the dodge that it ALSO provides. Even with getting 25% more of the stat through kings/lion and the ZG buff, it is worse itemization wise then it instead being %crit.
Definitely not how it works. There’s an aspect of diminishing returns on stacking stats so that 20 and 20 is the same or less of a budget than 35 of a single stat. Plus there’s the fact that if they want to give them Critical Strike, they aren’t forced to give in whole percentiles. The boots for instance have 26 STR but no AGI, getting 1% Crit instead. Gloves have about half as much AGI as STR with a 1% Hit. That’s not going to be just all STR if they stripped out the AGI, but something less than that.
The assumption that Agility is somehow budgeted negatively because of the Armor/Dodge component is simply silly.
You can invent w/e world you want in your head where you imagine I never knew that agi gives crit and instead thought its ONLY purpose was giving dodge on a dps set. What I really care about is the current itemization for warrior T2 to be changed. As it currently stands it relies on a world buff to be better than T1 in sims, is a side grade without that buff and lacks hit making gearing difficult.