Fix the leave penalty already!

That’s why I’m glad that poster transferred to your side of BGs

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Oh God… :joy:

I’d honestly be okay with open mercs. See how many of these “alliance always lose” guys would actually want 8-10 min que times…

I also mostly que with a friend or two when we want to mess around on alts/off specs so losing/people leaving really doesn’t trigger us that much lol

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I’m curious if BGs have been any better since they went Horde. With that attitude, idk

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Probably not… There is often a common denominator for losses/attitudes. You start flaming people and everyone turns toxic.

I played league for a while and the solo que in that is a toxic mess. I started throwing out random compliments really early in games and man everyone was way more positive (can’t escape some of the people but ya know…).

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Honestly I just walked off on the priest after spamming lol.

I was just in shock, I seen a priest rock up and was like great my 1v1 is ruined.

Turns out they just feared me and put a tiny amount of damage on me, the decided to pain sup the war while my judge was mid air, the war was 1% at that point.

It was great :slight_smile:

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You should receive only honor from objectives and HK’s in a loss.

You loss.

Want better rewards?

Win.

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In AV that number leaving is likely a symptom not the cause. When the game allows 10 horde to bottleneck IB, an alliance wipe there = leavers knowing the game has gone

In reality, would you want to win 1 in 5 BG’s with short queues, or win 4 in 5 with long…

TBH I find it extremely weird to see people arguing it is somehow “moral” to stay another 10-60+ minutes to play a computer game with strangers. I mean, if you were playing with your mom, dad, grams, or gramps you’d probably want to stay, to help them find their way out of the GY if nothing else. (Siblings and cousins would probably understand an occasional AFK unless they are total weirdos).

IMO anyone who solo queues, can do what (s)he wants because it’s his/her time/money/fun involved not anyone else’s. If you want a game where people don’t AFK due to crap teammates, create a time machine and go back to vanilla.

Also, queue times? LOL. I couldn’t care less about queue times for horde. They are the faction with the options. People backfilling my spot? I don’t really care about that either because I backfill myself all the time. That’s a give and take.

Not sure what remains to be covered re. this wacky subject. Maybe I’ll just say to the folks throwing around their strange expectation: Go out in the real world - i.e. not a computer game world - and do something ctually moral and right if that is what you really enjoy doing.

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Well you’re right. Moral is a bit too strong a word. There is nothing inherently moral or immoral in playing a video game.

But here’s the thing:

I still like this game. I’d like to see it going on for awhile longer. Maybe you do too but I don’t think you see how this…how shall we call it? Ethic, yeah that works better. I don’t think you see how this quitters ethic is damaging to the game.

There’s not a lot of new players anymore. Not like there used to be back in the “good ol’ days.” Some people have played long enough that they think that they know how it’s going to go. All they need is a few times for them to be right for them to feel validated. They can then easily dismiss the times they are wrong in their heads. Especially if they quit and don’t see how wrong they were.

So they end up developing this threshold in their heads. Their quitting threshold. The conditions they need to see in order for them to quit. Sure it may start out being “oh my whole team wiped, they suck, I’m out” but it soon gets to be easier and easier to reach that moment when the quitter quits. Soon it gets to be “Oh the other team capped the flag, this team sucks I’m out.”

It snowballs, people see others leave and leave themselves. People come in as replacements and maybe leave (or often turn the game around and sometimes win. How? Why? Because quitters are weak and were often the main detriment all along…I’ve seen it, I’ve even done it).

Soon you have people game shopping and we are ALL stuck with a hot frustrating mess. Not good for the game. Not good for any game.

So again, I would ask Blizzard to make the quitter penalty to be a little harsher. Account wide, timer only ticking down when logged on and escalating with frequent occurrences. Let me emphasize the word frequent. Leave 10 times in a week and see it go up to 30 minutes for the next week. Leave less than 5 times that week and it can go back down, 10 again and it goes up.

Before you say “well people will just quit queueing”, let me say yeah some people will. But I want those people to go do something else. I want to weed out the weak which my ethic considers quitters to be.

Now I don’t get the feeling you or Khadayrn are at the point where what I propose would really effect you. I could be wrong but it’s the feeling I get. But you are close to that edge, step back from it. It’ll be alright.

What’s your threshold by the way? And this next question is one you just answer in your head: Are you being truly honest when answering that question?

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Playing it or the actions you perform against others? Maybe I misunderstood and i apologize if I did.

That’s a very gray area for many but the sad truth is, he’s right. People put themselves before others. I read “you’re playing a team-based game with other people. You’re wasting their time.” Or similar comments. With games, unless it’s breaking a rule somehow, it doesn’t make it wrong. After reading the recent blue post stating that people can kick you for any reason they want or no reason at all, it’s clear how the Dev’s feel.

Mostly in playing it. With actions it would depend. If it’s actions that are part of the game fine, but you could say things, solicit etc. that would not.

Yes people put themselves before others. However I would point out that civilization itself (which allowed for all this) was created when people realized that doing so was detrimental to their future possibilities/potentials and long term well being.

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Ok, I understand. I agree, nothing in “playing” the game. It’s too bad civilization wasn’t created in under 14 years. If it was, our community wouldn’t be filled with what we have, for the most part.

The deserter debuff should be account wide and should cause NPC in your town to throw things at you and call you coward

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Ofc it does. You start a game, finish it. 10/15 mans last all of 10-15 minutes. Not talking epics.

What are you babbling about?

bgs are still a team sport, solo-queue or not. playing as a team increases your chances of winning, so going around all “people are selfish so i don’t have to be a team player” is only shooting yourself in the foot.

No, I agree. Team activities work best when people play as a team. There are just far too many people who don’t care, want to do their own thing and the only thing we can do about it is kick them if we feel so obligated.

On the flipside, I’ve also seen people overuse the “team-based” argument because they didn’t get what they felt entitled to, whether it be gear or experience.

this is the cause of 99.999% of all complaining, about anything.

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I assume the .001% left over are bugs?