Fix the AV druid exploit

AV in it’s current state is a feature. The people responsible specifically gave us this version to give themselves “clarity”, and even a chronic posting and wallofno supporter 120 druid in this thread argued for this very version of AV (despite little to no evidence that he even plays classic)

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Starting Classic on the 1.12 version of anything was a terrible idea that ensured it wouldn’t be a good re-creation of Vanilla.

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I am happy we agree on something. The BG was not originally created to be run in 1.12’s gutted state, and all the pieces that they removed and the remainder that were nerfed, mattered.

What’s funny to me, is Blizzard claimed they don’t have a reference for old AV - then literally released old AV in retail for an anniversary event.

#nochangeseveniftheyhelprecreatevanilla

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Which wouldn’t help because of the horde map advantage, all that would do is result in the people who are queuing now for rep leaving altogether.

You really want to fix the AV Druid holding? Just increase the rep for killing horde regardless. You have now given alliance an incentive to play after SHGY is taken as turtling indefinitely is actually worth it.

What’s worse is that many claimed that recreating old AV would be more work than blizzard would be willing to do for classic. Aaaaaand then they went ahead and did just that and gave it to retail rather than classic. Now it sits in a dormant state somewhere on a hard drive.

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That’s the whole problem here. “We can’t do anything in Classic without a reference!”

How about you just make a fun game without a ton of bugs and odd behaviors? Trying to be overly accurate to a single point in time means you completely miss the fun part of Vanilla which was how it evolved.

Vanilla was all about fixing problems and making a better game. Classic is about super optimization and exploits of a static system. The feel is completely inauthentic.

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Which BTW was routinely zerged when it was released. So myth busted that 1.5 AV magically solves every problem we have now.

Ah look, it is the pot stirrer with blatant falsehoods.

“myth busted”, not taking into account that zergs were actually extreme outliers while the game was in a state where BGs were server only and that “zerg” evidence is of raid geared premades.

How’s 1.12 working out for you, zyrius? Are you actually playing classic?

Did you play 1.5 AV when they rereleased it?

edit: the rerelease? No.
I do not touch retail.

Yes, which is how I know it was being zerged just like every other version of AV can be. And the choke at SHGY is just as much of an issue.

edit: I reread and see now you stated RErelease. I played during 1.5 ORIGINAL AV.

I am honestly not familiar enough with Retail’s actual class balance, profession tuning, etc. to know how it effects the flow of an old AV.

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I am so happy I am done with av. Don’t have to pvp until tbc/shadowlands. It’s amazing

I’m not even sure they actually have a reference, to be honest.

A lot of stuff in Vanilla has TBC values that are then reverted when the paladins lose their damn minds in the Bug Report Forums.

Nightfall and Annihilator not proccing properly, for example - the problem is it’s further than just the PPM value being accurate, the way PPM behaves was changed in TBC and caused procs to happen more frequently within the first or last 60 seconds of each rotation much more frequently.

You see this happening if you run a twink with lifestealing first hand.

Fizzle effect wasn’t introduced until TBC and there aren’t any training dummies in Classic so it’s impossible to log properly one way or the other - raid logs don’t pick it up because it doesn’t exist in the combat logs.

It still happens with Sulfuras - but the meta gamers don’t care enough around the weapon to really look into it.

This happens across ALL PPM items, Skullflame Shield, Sulfuras, Lifestealing, etc. I need to bust out my Tidal Charm and see if the Fizzle Effect theory is really a thing, but who the hell wants to spam Tidal Charm 1,000+ times with a 15 minute cooldown?

https://us.forums.blizzard.com/en/wow/t/nightfall-debuff-is-way-lower-than-2ppm-stated-across-the-board-from-classic-wowhead/445831

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Too bad I’m not, the map plays out exactly the same as it does in 1.12 and later versions. Both sides zerg or if horde plays strong D it results in a turtle north of SHGY.

The extra things in 1.5 do not change either of those. It’s more that people in 1.5 just weren’t playing the map that way, not that the map itself inherently prevented it. And pretending otherwise is simply rose colored glasses.

I edited my above posts, seeing as you were referring to the RErelease of 1.5. Which you conveniently do not account for all of the bells and whistles retail has class-wise and item-wise that were not present during old ORIGINAL AV.

The fact remains that what they recreated for the 15th anniversary is lying dormant rather than being used in classic, and yet you argued for 1.12 av, which you now complain about. We will never know if 1.5 redux would make a difference, because blizzard has chosen to ignore the pleas of those who actually wanted it, while gifting it to those who never asked for it for a limited time.

All of this is why way back I advocated a brand-new game with Vanilla ideals rather than try to recreate Vanilla. It’s impossible to accurately emulate Vanilla and the differences have everyone squabbling over little things.

Better to have a totally new game with a totally new experience but with the ideals that made Vanilla so fun.

Check out Ascension :slight_smile:

Maybe Classic+ will be a thing years from now.