Short video of Kevin Jordan, Game Designer on Vanilla that made just about every ability and helped design the system:
Talks about how there is a difference between the standard batching system and the priority batch that would need to get executed immediately. Not the same as the in-batch priority.
The priority list for batching was refactored to be like Vanilla and that’s how it should be during a batch.
The priority system is not the same as abilities being moved out of the standard batch so they can be executed when you press the ability.
And they addressed this in the spell batching post where they said this was implemented LATER ON because of the exact scenarios he is talking about. This is how it was setup in vanilla.
Honestly this is just getting embarrassing for you at this point.
I don’t think it’s a matter of if they are concerned about that or not but it’s just that they wanted this so it felt more vanilla like and pvpers could still pvp like they did back in vanilla. For example, with batching if a warlock deathcoils you and you are a rogue you can hit vanish right before it hits and the deathcoil does nothing.
So it was designed to cause wipes by making heals fail, but that’s “authentic”, so it’s great gameplay to have to run back from a distant graveyard when you die after your heals fail.
It needs to work like it did in Vanilla. Right now it isn’t. That could happen in Vanilla, yes, the current problem stems from seemingly every button or interaction going through a batch and the timings being off.
Sometimes it feels like the ability gets sent to the batch for activation rather than execution. Activation shouldn’t take any longer than a round trip to the server and back, the execution should occur on a batch.
Currently it doesn’t look like every ability does this or why many class abilities that never had delays on activation or execution outside of round trips now suffer from delays of either/or.
I don’t play a Hunter but I’ve fought enough of them to see how quickly they should be able to Feign/trap in a single macro thanks to the execution of feign being near-instant. Currently you can’t do this and must wait a period after the feign to drop combat completely. Same with Vanish. Same with pet delays and unresponsiveness.
That’s 100% not Vanilla and needs to function like it did in Vanilla.
Let’s try to stop spreading lies when you’re trying to make a point, it makes your side look just a tad bit better. It’s working as intended. Whether you like it or not I really don’t care, sometimes I hate it sometimes I like it. This is how it is suppose to work.