It feels terrible to sit and camp a rare spawn for hours only to have it snagged by someone else one-shotting it before you can. This happened to me after I’d sat waiting in Nazjatar recently, and I’ve had many other frustrating examples happen to me over the years.
The system in Zaralek Caverns is a good one… zone wide notification, rares with plenty of HP so everyone gets a chance. I know this might take some work to implement in every old zone, but they could at least start for rares in the meta achievements.
They should do what they did for the world bosses, so it dosent die right away and give people a chance to tag it
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Absolutely. Adding a ~1 minute immunity bubble on spawn, then 99.99% damage reduction buff that lasts a few seconds once the rare is hit would be perfect. And it couldn’t be that hard to do, could it?
Edit: Or just award aoe proximity credit.
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How much HP does an old world rare need to have to not be one-shot by a max level endgame player?
And is that the best solution for the player who’s sitting there waiting for the spawn – now that player has to whittle down billions of health.
I like that. They could also shorten the respawn timer a bit. It isn’t game breaking if a rare popped up more than once an hour.
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It’s not super easy to fix, but it can’t be rocket science, either. If they wanted to, they could iron out the problem. Make it so a rare can never die in less that 5 hits, or some such.
Some world bosses are like 2 hours, but i was lucky to get that mount in MoP remix
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