There is no good reason as to why we shouldn’t be able to replace players in keystones. Tired of having keys bricked because of someone DC’ing or rage quitting. We should be able to fill that role without having to reset and downgrade the key
Considering it’s a timed run with rankings based off of rating.
Also it would be exploited so easily.
No it should never happen.
Players kick player before the end to sell loot. There we go, one good reason.
Don’t even need to sell it. Have the 5 best players in your guild do 99% of the dungeon including all the bosses, then rotate in 5 other guild members to kill the last trash mob and get the gear/score/teleports.
You marking for completion? Running less than 20’s?
If you’re seeing this more than once in a blue moon something else is up. Especially this point in the season when a completion for the vault is still a completion.
I don’t see how they could implement a way to fill in a spot without considerable loopholes. The only thing I could see happening is the new AI dungeon followers filling a spot if a player leaves.
The new ai won’t be in anything higher than heroic at best.
Issue solved when they can make it so loot is only tradeable to players who were the dungeon. Just like raid gear. Can’t trade loot to someone who didn’t kill the boss
That doesn’t affect what I said. You kick someone before last boss and fill with a buyer or guildie. They will have the kill and the loot.
Okay then make it so if you aren’t there for the full run, you can’t get loot.
That would work out, but then not many people would want to fill for not loot. You’d probably have to remove any M+ score gained too.
And vault credit.
But like you said, why would anybody fill in then?
If there is a desireable reward, it will be abused. If there isn’t, no one will bother. Seems to me like its fine as is and “crap happens, try again”
You can’t fix M+, it was a bad concept since its inception into the game.
Blizzard butchered dungeons trying to create alternative end game grinds.