Fix Mythic Lockout After the Race

Can we please change the loot lockout and the flexibility AFTER the 100 race is over? this way people can do taloc one day, mother the next, and fetid another day, or so on, with flexibility and not be pigeon-holded into a coop.

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Mythic Lockouts (and Heroic Lockouts before them) have not changed since they were made instance ID lockouts (Lich King) and they made it where you couldn’t run 2 difficulty / raid sizes in one lockout. I don’t think it’s going to happen. But, keep asking for what you would like to see.

You can’t “fix” something that isn’t broken, and the mythic lockouts aren’t broken. They work the same way they always have.

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The race certainly isn’t over for the vast majority of guilds still progressing. Such change could have devastating effects on those guilds that are few steps behind. For me personally, such change would be the last straw considering mythic raiding is the only thing that’s keeping me subbed at this point. I have said this in the past and will say it again: outside of the first few bosses, mythic raids are not designed (and should never be designed around) pugging.

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Lol. You aren’t pugging anything past mother.

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I don’t know why people want Mythic raiding to be so inaccessible.

I think it’s a reasonable change for Mythic lockouts to work like Heroic/Normal once the top 100 of each faction has been completed. If the goal is to increase Mythic raiding participation and enjoyment, it’s not unreasonable to make a more flexible lockout to accomplish that goal. The lockout system is also somewhat antiquated in a WoW with forced personal loot.

The only real need for lockouts in this day and age is to prevent carries.

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As with everything else in the game the more accessible it is made the more complaining about how inaccessible they -perceive it to actually be. If this was implemented then people would flood the forums with demanding that the content is too hard and it needs to be more player friendly or flexible in raid size. This content exists. It’s LFR/Normal/Heroic.
Mythic is there for people who want a challenge and the best way for this to be accomplished in a sensible fashion is to have it locked with some basic barriers to entry that a person needs to work towards. These barriers are also quite minimal.

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If I’m reading this right, you think mythic lockouts should exist because you might otherwise be annoyed by a couple people whining on the forums. And you think having the same 20 people show up is a meaningful challenge.

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Hard content requires adhesive groups that grow together. Taking away lockouts removes the ability to maintain this. If everyone can just have their solo mythic raid experience like they can in other difficulties it’s a gateway to just trivializing the content to appease the masses/whiny people who just want a loot handout.

The challenge isn’t in the same 20 people showing up. The challenge is in properly tuned group content that requires groups to grow together. It’s an MMORPG. All of this discussion is about dwindling the game down into a personal experience and the quality has suffered because of it.

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But if people can pug the bosses the content isn’t that hard. Instead of having a random lockout rule… why not make the bosses harder? Let’s be real about mythic raiding: the first couple bosses in almost every raid tier are sort of a joke. That’s why people try to pug them in the first place.

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If we were able to re-form groups without being locked to 19 people we would be able to progress further. one thing at a time.
Yeah youre right I am only 2/8 that’s because once I get locked and have to go to real life stuff I cant find another one the next day.

Mythic raiding already sees numerous nerfs once the top 100 of each faction have cleared it. Let’s not pretend that Mythic Raiding is some bastion of difficult/unchangeable content.

Blizzard is already moving in the direction of making Mythic Raiding more flexible and removing the lockout is the next logical step.

Then why is the lockout system an issue? I mean, if every group can steamroll the first two mythic bosses, why would your average pug player care if they’re locked to that ID since they’re not going to kill any later bosses anyway?

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Those are two separate issues. One is that people who pug mistakenly believe that an average pug can kill mythic Fetid if the lockout weren’t in place. Is is a laughable notion, but that it in of itself honestly does not affect the people who raid mythic in a guild group. The real issue is that such lockout change will give the mistaken perception to many raiders that guild groups are no longer necessary. If your group is stuck at 2/8 or 3/8, then such change of perception in even a small number of your raiding roster will cause immediate and possibly irreparable attendance fiasco. Another issue is such change would dampen the feeling of achievement and satisfaction a mythic raider would get from killing those bosses. At this point for semi-hardcore mythic raiders (and no killing first 2 bosses in uldir with pug groups doesn’t make you semi-hardcore) the ONLY thing keeping us raiding is the satisfaction of killing difficult bosses that can only be done in an organized guild group. Yes, changing lockout doesn’t change the boss difficulties. Problem is, such change would give us the perception that Blizzard is further cheapening what it means to do high end raiding. You may criticize me saying that this is an elitist attitude and maybe it is. I remember killing end bosses in the burning crusades and donning the tier 6 set back in the day in crowded Ironforge and feeling satisfied that I have accomplished something - such feeling of completing difficult to access boss gave me purpose to continue to raid. If they make the mythic boss lockout change, the next inevitable change would be to make the bosses easier to further accommodate pug-friendliness. If that happens, we will just end up making ANOTHER tier of difficulty (Legendary?) to keep people like us satisfied. And no, do not give blizzard the wrong idea, because they might just do it.

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Because not every group is going to steamroll the first 2 bosses. This is true even for heroic, normal, and lfr. There’s no such thing as 100% kill rate on the first 2 bosses on any difficulty.

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I’ve seen pugs, after killing Mother, going to Fetid. Those raid leaders obviously have no idea what they’re getting themselves into. It’s kinda funny and kinda sad at the same time.

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“It’s easy on heroic so it must be on mythic”

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you’re the one who said they’re a joke, not me

Yes… they are a joke. That doesn’t stop fail pugs from wiping on said boss. And as I just said, so is lfr, normal, and heroic. But you still wiped and had groups disbanded on these difficulties yea? Imagine if the lockout rule applied in that situation. You’d be pissed won’t you? Bosses you know like the back of your hand but can’t do them at all because you’re binded to a specific lockout ID.

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Exactly why does it follow a guild lockout if its not a guild race anymore? it makes no sense, let us pug it day by day.

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