Fix mobility for next expansion

I apologies for my english

I feel like since wod or legion the mobility for a lot of classes in this game has gone too far

imo wrath of the lich king or cata mobility had the best balance

u shouldn’t be able to cross the map in 2 seconds like demon hunters, mages (specially arcane), druids and monks and go back again to the previous position

bring back utility spells but balance the mobility

imo arms warrior has the best balance in terms of mobility

every “mobile class” should have like 2 mobility spells or 1 mobility + utility spell

warrior = 1 charge + leap (remove slow immunity option for fury and double charge)
rogue = 1 shadowstep + sprint (sub shouldn’t have 2 steps, only 1)
mage = normal blink + nova (remove shimmer bring back deep freeze) (remove displacement for arcane)

those classes are just an example, immobile classes like priest or warlock should have dif strenghts (strong shields + pshysical dmg reduction for priest and instant healing like pom + renew and warlocks should not be tanky, imo the should be very squishy but with high damage, remove roots for destro and bring back instant cast shadowfury, baseline port and coil for all specs)

i don’t know how to nerf druid and shamn mobility but i don’t remember them being annoying in wotlk or cata

dhs and monks are a problem too, nerf them to mage, warrior, rogue mobility (with the changes i said before)

dks are a problem too, they are not a mobile class but they have 100% uptime, remove death’s advance or nerf chains of ice)

remove 2 charges option of divine steed for paladins

of course i would do a lot of more changes in terms of class design but in this thread i just wanna talk about mobility issues

4 Likes

If you’re gonna nerf melee mobility, ranged are gonna dominate arena’s so hard so something needs to be done three too.

i feel like the game was better when melee hit hard but didn’t have full uptime
you could kite and outplay bad mongoloid melee but good melee would chunk people if they played right
just my 2 cents

11 Likes

I thought melee had their mobility buffed so they wouldn’t autolose vs. frost mages. Unfortunately, other casters have fewer snares/roots/blinks/CCs.

That’s exactly how ret is and everyone is crying over ret damage

2 Likes

Dont nerf the mobility of the class that already have the least wtf

1 Like

Reason sub has two steps is because the class wouldnt work without two steps. If you take a step away the snare has to go up to 60% or the damage has to go up astronomically to compensate

The class wouldn’t work
Implying it works

self sustain in general sort of got a bit crazy…it wouldnt hurt to roll down on the self healing of every class and resource managements

op is spot on 100%

the only rogue spec that should have shadowstep should be subtlety :smile: sprint was plenty back then and its plenty right now.

positioning matters so little for some classes because of how ridiculous their mobility is, this needs to change.

oh wait classic is out in a few minutes

1 Like

Works if youre not trash… and have half a brain.

ret never needed high mobility to be good, but like i said nerf that talent just in case other classes are nerfed too

mm hunter return boys

rets had more tools to compensate for the lack of mobility like magic dispell, freedom removing stuns, instant repentance, instant flash of light every crit.

Just plain and simply removing the only talent we have to increase our mobility without returning one of our tool would be a deadkill

Remember when sprint was spammable in legion? LOL

spirit walk + feral lunge for enhance pls

it came from mop when every class had to have permanent sprints and leaps and charges and teleports all over the god damn place

It was the most retrded thing ever, removing slows???!?!?!