Fix mana tombs timewalk dungeon

Sounds like you got a bad group to me, healer not respawning till tank died again is one big hint right there. Some of the mechanics are more annoying now yes but people need to not treat timewalking like its mythic plus as well

I had the same experience yesterday, a dps got killed 4 times early on in MT. He was one shot every time. We had a laugh about it, and everything else went fine, but yes, it seemed rather borked.

they need to roll back the tw scaling to dragonflight. we play timewalking and not mythic dungeons. gear should not matter while leveling.

on first trash in this dps can go afk and ket a lv 70 or 80 do the job

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IMO it’s people out of position or not understanding mechanics.

I try not to be rude or shout people down but I legit cannot replicate the things they are saying are happening and there are no videos of it up.

I walked in, first pack on my holy priest. Stood too close and…

Ethereal Scavenger Shield Bash hit You 5,512,735 Physical (485,367 overkill)

It’s a time walking, nothing in that dungeon should be hitting for that much.

It’s clearly not functioning right, but if it “hasn’t happened to you” it doesn’t really exist/didn’t happen.

I don’t think Blizzard understands their own mechanics and that’s a real bad thing.

Getting hit for 6 million from trash mob abilities with the “new” scaling. I replicated it myself earlier and took a screen shot.

I don’t know why ya’ll are obsessed with video proof. This is a new issue with the new scaling in time walking dungeons. It didn’t exist before and not many people have played through it in its new state… which isn’t good. I have no qualms with any of the other dungeons I do have to admit… but this one has a few kinks that should be addressed.

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meanwhile my one and only wipe was because the tank tried to pull like its remix, rage quit at us for his incompetence, then next tank we cleared no problem. sounds to me like a issue of players not thinking rather than tuning

Not helpful to a discussion and I have not dismissed you, I have just not agreed with you as I cannot replicate it.

No need for the attitude.

Conjecture, there is a bug report in the proper place if it turns out to be a bug they will know.

In case I missed it, is it in this thread?

Because it is more credible than an SS. A stream of it happening even more so. I never said you were wrong, just that I do not believe this is a commonly occurring issue or an issue at all in my experience with modern Mana Tombs.

I just replicated it myself with the first pack of the dungeon. Sorry for the snark, but many people in this thread are saying they aren’t seeing it, so it’s not a problem. I’m saying it exists and it should be fixed.

Something in their spread sheets should be red flagging them to an “issue”. I don’t really care about “putting it in the proper place”, I know that mob and its abilities aren’t functioning right. People are needlessly getting insta gibbed for no reason by being too close to a trash mob that’s scaling and abiities are whack.

I’m not that tech savvy to link it. I did take a screen shot though and it shows my combat log which states verbatim:

This is a time walking, why does anything in that dungeon… yet less a trash mob need to be hitting that hard? It doesn’t, it shouldn’t.

I don’t think people are streaming their time walkings… although I’m really not that knowledgeable on it… I have no idea how to provide that kind of proof and am not really all that interested in doing so. It’s a dying breed of people doing this content… and there will be reasons…

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not if it is not a common issue or an issue at all.

You don’t care about taking the proper steps for a potential resolution for your issue here? Seems odd to me.

You understand why a more physical method of evidence is being requested yea? “take my word for it, I wont post a SS to prove my point” doesn’t really prop you up on this.

Ran about 15 times with guildmates, I didn’t have problems except the tank sometimes likes to LEEROY JENKINS!

Sometimes you just gotta do it.

Have not had this problem at all. Stun lock/fears into more groups can be rough but nothing one shots unless your group is undergeared.

I’d say a trash mobs basic abilities should not be one shotting people, especially not in time walking content.

After trying to convince a handful of people that there is even an issue, no I don’t really want to solve it for Blizz. They should be aware, if they’re not or choose to turn a blind eye to it for years… it’s nothing I can control. Looks bad though and it feels bad. Just another “bug” to add to the list.

Here is the screen shot I took earlier today of the damage done.
https: //imgur.com/a/shield-bash-uH9ZM5y

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Anybody that has actually run the dungeon and paid any attention at all didn’t actually need any evidence.

Thanks for going ahead and BTFO these idjits with it anyhow though.

Some people just can’t handle saying “Whoops, I was wrong.”

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It’d be nice if the game would give you gear to match your leveling speed instead of giving you 10-70 in 6 hours and then 70 to 80 in about 4 if you speedrun dungeons.

There’s no way you’re going to keep up with that gearing, and not everybody wants to dump thousands into a whole suit of gear.

If Blizz wants to throw levelups out like candy, then they need to either throw gear out or scale enemies down to your gear level again.

It certainly doesn’t help when you do a dungeon and gain 5-6 levelups and get 0-1 pieces of gear and then do another dungeon and get another 3 levelups and another 0-1 pieces of gear. JUST doing the weekly 5 dungeon quest can take you from what, level 10 all the way up to at least 30? maybe pushing towards 40 if you’ve full Warband bonus + 20% from the anniversary?

It’s absolutely bonkers anymore how fast you gain levels. They really need to change how gearing works if they’re gonna do this kind of crap.

Heck even after you get 70, a dungeon is 50-75% of a level for the first couple levels and again, 0-1 pieces of gear average per dungeon.

So let’s say you do 5 dungeons and get 73-74, you’re still wearing <70 gear.

Level 70 gear has what, like 30% of the stats that Level 73 gear has, it’s just absolutely crazy how fast stats ramp up from 70 and onwards, esp about 73 to 75.

So if you’re a level 73 wearing level 70 (or lower!) gear… you’ve not even got half the stats you should have, and to me, this is just dumb game design. Power Creep shouldn’t hit that hard, that fast.

Here’s what happened to my level 44 healer just earlier:

And here are the abilitiy descriptions:

No. Shield Bash from those mobs has never once one-shot anyone. Not at any point in Timewalking, nor at any point in BC when it was current. And it has never hit beyond the 5 yard range. Which it did tonight.

Read the mechanic. You’ll notice that in my screenshot, I was first hit with Charge by one mob. Which works at an 8-25 yard range. And then I was hit with Shield Bash, which has never been a one-shot mechanic and has never worked beyond the 5 yard range.

I was over the 8 yard range for Charge, stunned, then immediately hit with Shield Bash by a different mob in that one small group we pulled for that 1.8 mil kill.

It’s like some sort of whacked out twilight zone thing in this thread, where people cannot fathom that a random bug exists… I’m mind boggled by this.

I actually had my guildies pause so that I could take a screenshot of this, because these people are freaking crazy. And that shield bash actually hit me directly after the charge, meaning I wasn’t even in the 5 yard melee range for shield bash.

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I’m mind boggled by the fact you’re mind boggled that the forums reached for “Skill Issue” first without even investigating or looking at evidence.

This surprises you?

This is WoW O-Boards GD we’re talking about. EVERYTHING is a “skill issue” and you should just “git gud scrub”. (I’m being sarcastic of course)

I mean in the eyes of most of these people, it’s a “Skill Issue” because you had the choice to NOT Q up for TW dungeons in the first place.

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How could blizzard ever mess up scaling? I mean its not like we had a patch in dragon flight where paladins made up 80 percent of the 1800 and over ladder after a rework, blizzard would never. They are always on top of it

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lol - My Ret Pally took a ~4.4 Million Shield Bash the other day. According to Recap. Too bad my health was only about ~4.2 Million. I mean I was surprised to die that quickly. Which is why I hit the Recap button to see what had happened.

Yeah, there is some odd stuff happening in there for sure.

I must say this thread has been entertaining…

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“”“”“Skill Issue”“”“”

Maybe if you weren’t so undergeared, you coulda survived that!

(joking, of course)