Fix mana tombs timewalk dungeon

Scaling and mechanics issue, it’s always been like this and people simply don’t understand it has almost nothing to do with skill, it’s a real issue with this game and has been forever and not just in TW content.

But you can go into a normal TWW dungeon and anywhere up to about an M4 key and some enemies spells will scale horribly low with players who are too high an iLVL and never run into any issues at all. All of a sudden you hit an M6 or something and that spell that “I never had an issue with, this didn’t happen in my last key” is now one shotting you.

It’s no different to TW content, some level 15 BM hunter is running amok killing everything with ease, ignoring mechanics and carrying your group while a level 75 tank is struggling to stay alive with 3 enemies.

I just wish more people in this game, both the “Game is too hard”, and players like you coming here stating “Skill issue”, would understand how scaling is not really working right now and why it’s a problem.

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“players discovering old mechanics again, argue. Issue was never real to begin with. More at 11.”

Yeah she’s right.

Sandbaggers still winning currently.

Some of these mechanics where never really an issue to begin with, and thanks to scaling and players of all levels doing content, some of these mechanics are more of an issue than they ever were.

I’ve been in Forge of Souls in Wrath TW week before, last boss has a mechanic that reflects or does damage when you hit it, I’ve seen full groups fall over on that boss before due to that mechanic, I’ve seen people instantly die, like a single hit dead. But I’ve also seen groups that just DPS and heal through the mechanic with no issues.

Game doesn’t scale well, that’s the core issues at the moment with lower level content, it’s got minimal to do with skill.

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An almost 6 million shield bash? No, those aren’t “old mechanics”. It’s a time walking dungeon and that’s hitting like a massive truck after “adjustments” happened. The scaling in this game and the bugs are a very real issue…

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This kind of reply is even older than the mechanic but doesn’t hit nearly as hard.

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My experiece (and I’ve done TW on a lot of chars) have been “Group gets to first boss and either has a turbo-loaded low-level char, or it has people who know how to handle the Void Shell mechanics, and so nobody dies”.

If your groups keep going as you described, perhaps it’s time to look at the common denominator.

These were known quantities, even in TBCC, Stack close if you don’t CC things. Stop attacking on the shield.

TWW changes aside it hasn’t come up in the several groups I have run with, well the reflect on the first boss has and is always hilarious.

Sure, I believe you believe its borked but legit never had an issue with it from OG TBC to now. Not gonna say its a you issue but it doesn’t seem common at all.

Shouldn’t you be enjoying the echo chamber you made for yourself?

still getting smacked for 2 million damage by shield bash

both the tank
and paladin healer.

melee attackers were fine.

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Yeah it’s still happening. I spoke too soon in response to what was likely a troll.

Probably an alt of the handful of other trolls in here to be quite honest.

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To have one dungeon newly scaled so poorly during a time walking event is a red flag. People don’t like getting insta gibbed. Not during a time walking… there’s no reason for anything in that dungeon to hit half that hard. There’s no aggro factor, healers and casters need to juggle a range on all packs that have that mob in it or it will randomly do 6 million damage to them. There will be more people noticing it.

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So doing more than standing around? Having to interact to avoid mechanics?

Sounds horrid /s

CC or start learning ranges. Legit not having the same issues you are with this dungeon. As tank, ranged, or melee.

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Try it on a healer, they’re magnets for it.

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During BC yes, since then many have forgotten, but that’s also because of how many scaling changes they have made over the years and how scaling doesn’t really work all that well.

We have:

  • Only max level in TW
  • Level 10+
  • Only expansion specific or higher
  • Back to level 10
  • And everything in between

Sometimes those have been hilariously bad, like during BFA I took a low level DK tank into BC TW and couldn’t even stay alive with a max level druid healer and had to leave. And right now a level 10 anything can steamroll all content with no problems.

It’s all an issue, some people seldom play and play the right spec/class at the right time and never have an issue, and some people unfortunately only do things like levelling in TW and always have an issue.

And because some people never have an issue, either due to scaling or remembering these types of mechanics exist it causes a rupture between players and is a headache to balance.

I really don’t expect it to matter, I usually do not heal but for the sake of it why not.

Haven’t ever lost a healer to it in TW dungeons.

The most issues I have had are pulling WAAAAY to much in Shattered Halls and dying (my own fault).
the preconceived notion of “easy content” does add a confirmation bias to things.

If it is not easily replicable outside of a normal interaction of the ability, which I view this as, I cannot call it a bug. I understand your point though.

I did it recently as an 80 BDK and my 75 Prevoker healer went SPLAT 2-3 times before we figured out what was going on. I never got 1-shot but the evoker had to burn mana keeping us alive until he switched some talent that helps with mana, so its wasn’t a cake walk, but we got it done.

I’ve died every time. Though the last one was an intentional test. I’ll adjust, but more people are going to whine about it on the forums. Insta gibbing isn’t fun.

Per WoW head

Ethereal Scavenger will [(Spell #34920)] and Singe their current target, for moderate damage, and will Shield Bash a caster within 5 yards, causing an 8-second spell school lockout.

That is what it is “supposed” to do. So a moderate damage singe and a shield bash to a caster with-in 5 yards which causes a 8 second silence.

Right now it’s working as a 5 yard insta gib for casters (though it feels much larger than that). No need for the “silence” part cause they’re on the floor eating dirt.

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It’s like…guys…this is supposed to be an interrupt.

Sure, maybe it should be heavy hitting, 1/4-1/2 of your health maybe?

But if it is killing people in a single hit then I don’t know why folks are toying with this “working as intended, I’m good with mobs having one-shot mechanics!” nonsense.

It’s an interrupt. Absorb this please.

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There is a bug report post up about it, if it is an issue that is where they will look.

I straight up cannot relate as this issue has never happened to me or in groups I have been in. From when it was current content, a classic release, and as TW in the current game.

I also looked, and looked at the abilities of the other mobs (as best I could) and it’s probable there is a buff floating there on one of these mobs increasing their damage. This really has never mattered as the ability can be interacted with via CC or range in my experience.

I believe you believe this, sadly I do not see the same things you are seeing.

If anyone in the digital age could figure out how video capture works…