Fix healer mmr

Healers need a fix so that they always gain when going 3-3. It’s dumb and unfun (video game = fun) to go 3-3 in multiple games to gain 0-6 rating. side note mmr or sbmm is a very flawed system and every game that uses it has considerable balancing issues, so just get rid of it, it’s clearly a flawed system. Make your own (if its better could probably get bliz $$ so y aren’t you doing it) or just make ranked a point cost system. Cost after a certain rating, increases cost as rating climbs, each round win = rating. 6 wins grants a rating bonus etc (pretty simple to design a system). Healers are given a bonus rating cost reduction to queue until healer numbers are in an acceptable range

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How? Where does this rating come from? :dracthyr_a1: Healer mismatches are unfortunate and shouldn’t happen but I don’t understand how they could realistically reward any meaningful amount of rating for going even at your appropriate mmr.

Everyone starts at zero and goes from there. Once you have a base you can tweak the system to meet the desired numbers. Rating indicates who you play depending on engagement could be a value of 100 rating or higher depending on the needs. So yeah you may get bodied by pro’s at the beginning of the season, so what, for the total health it will be better.

One of the problems is your looking at it from an actual professional level. Companies must keep in mind video games are meant to be fun and engaging, tweak the system to keep it that way. The system doesn’t need to be 100% balanced based off of the fair competition aspect but based off of engagement by the community/playerbase. If that makes sense, struggling to articulate the exact idea.

It’s just free rating, though, which already exists in the form of inflation.

Yes, but no. We start with no rating but we all have some mmr. Just giving CR won’t do anything because…then your CR falls out of line with your MMR quickly and people just complain about weird adjustments.

Just pushing everybody up a few points wouldn’t be noticed, so it’d have to be a decent amount which…causes…issues. Like, by violently pushing everybody up. Just for going even.

I think your not realizing. Their will be no MMR your rating determines who you play. MMR will not exist, so you wouldn’t be 250 rated with 2100 mmr. You’d just be 250 rated. So you’d only be playing say people 150-350 rated (values are obviously made up in this scenerio) Every ranked system struggles with this, it’s a problem. Multiple early game developers had issues with implementing mmr/sbmm systems because they cause problems and remove the fundamental goal of video games to be fun and engaging.

So, just to comment on the “going even” part. I’ve had matches where I win four or some times five rounds on my healers and yet get single digit gains. The MMR and CR gains for healers is not healthy.

The same can be said for tank specs. I’m literally at almost 100 games play on my BDK with almost 60% win rate. Still I get single digit gains unless I go full six out of six. The MMR system needs to be looked at for the next expansion. PvP CANNOT survive another expansion with poor systems like this in place.

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They just need inflate healer mmr to fox the issue. It should be just as easy to hit 2400 on healer as it is on DPS. But currently because of low healer sample size (deflation) it is insanely harder. I hit 2k on my dev in a week without ever having played the class.

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Did a few games couple days ago and went 3-3 on a fairly decent lobby, won some rating, another game I was put in a lobby against a 400 rating healer and a clearly clueless and undergeared DPS that was the kill target on every round, went 3-3 and lost rating.

Not touching SS again.

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Play RSS to torture others is the only way to enjoy it as a healer. It cured my depression. If you play it for rating then you are truly lost.

29 rating for winning 5 rounds at 1500 is not motivating. Its so frustrating seeing DPS get lump sums for rating. No rating for heals breaking even (3-3) with lower rated DPS. It’s a waste of time and unreasonable.

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Got a screenshot of this? Sounds like you lost several lobbies you should’ve won or went 2-4 a few times, got a low tier lobby, went 5-1 and still got 30 points but are now complaining about it

Tell me what I should expect to win for 5-1 as heals? I disagree that anywhere between 29-41 is appropriate against equally/greater rated players. I’ve got screenshots.

I don’t think there’s anything wrong with the assertion: I just worked real hard and have little to nothing to show for it.

Yea it sucks but healers are at a huge disadvantage

i hear if you just constantly go 5-1 and 6-0 you will get mmr and cr

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You shouldn’t have to be perfect to climb the bracket. DPS sure as hell don’t, why should healers.

when you see dps get 60-80 points its because their mmr is higher then their CR works the same way for healers if you get your mmr higher you get more cr people act like you cant 6-0 as healer i went resto on my boomy had 9% mastery and was 5-1 2-3 times at 2kmmr

healers cant just sit back and do nothing be part of the game go for CC get sum kicks

Imagine a simple fix would be to just make it that you don’t lose mmr for >=3-3

I cant even break 1000 on my healer, although hes in honor gear and no enchants, all the other healers just outheal him and dps arent counted in matchmaking so I literally 0-6d every game past opening matchmaking.

On the fun side I see dps that dont attack and just run away to me when they get attacked like a mob running in fear at low health. And other weird galaxy brain plays down there can be fun to watch

You are the type of player I dislike the most. Go do BGs.