On my Alliance toons, I form/join a raid group and we head out to take over the Mulgore DMF. What happens next is usually fantastic world PVP, large-scale battles of Horde pushing in and us defending the location. I’ve held the Mulgore DMF under Alliance control for over an hour, multiple times. Everybody has a good time, gets their buffs, and the world PVP is a blast.
This isn’t possible for Horde in Elwyn forest.
If Horde forms a raid to go assault the Elwynn forest DMF, the PVP that follows (if you can even call it pvp) leads to Remy “Two times”, a civilian, who is right up against the fence of the Ewynn forest DMF, catching aggro due to aoe, running in and the entire assaulting raid group catches a dishonorable kill. On top of the threat of a DK, if any of the fighting spills outside the DMF area onto the road, Stormwind guards come rushing in to aid the Alliance.
This leads to two vastly different DMF PVP experiences, in Mulgore there are no guards and there are no civilians, just pure PVP. In Elwynn, the guards ruin any chances of good PVP and the threat of a civilian DK dissuades Horde from even wanting to group up.
Changing the Alliance DMF location to a more neutral location would bring the DMF into balance and lead to a more desirable experience for both sides. As it stands now the Mulgore DMF is fantastic, the Elwynn DMF is just a massive grief.
OR
Move Remy “two times” to a different location and the radius at which stormwind guards aggro.
I think its completely fine considering Horde gets a teleporter to Gnomergan and if you havent noticed, horde has better flight paths with city hubs all throughout azeroth.
And I don’t want Horde to have access to the DMF buff as easily, as they already have other advantages.
If you want more PvP, reduce the number of trash mobs near the raid entrance and limit the number of random booty bay guards that were added to the raid entrance.
This isnt the W you think it is. WPvP at Mulgore DMF is fun, fair, and organic. You may say its tilted in the horde’s favor due to city proximity, but that doesn’t hold Alliance back from putting up a good fight.
WPvP simply does not occur organically at Alliance DMF. It’s too risky for Horde, we either are allowed to get our buffs, or we aren’t.
WPvP is a good, healthy thing, and the fact that it cannot occur half the time is actually a bad thing.
There’s definitely nothing fair or balanced about the difference between the two DMF locations.
But you’re expecting a lot from the SoD Dev Team. Too much, I’d wager. They’ve been pretty clear about where their limitations fall within the 1.15 client and what they can and can’t do in that client.
I don’t know if this sort of request is feasible for them, but my gut says it just can’t be done unfortunately.
No, they’ve been clear about what they are willing to do. They said they can’t change vanilla talents or spells at one point. Stormstrike has been massively changed to be a very different spell from the Era client, and RUNES DID NOT DO THAT, THE CLIENT WAS CHANGED.
They can change anything they want to. They just have to be convinced it is a good idea.
To get to Mulgore, you generally have to land in Horde controlled Ratchet in a zone where Horde don’t flag, run through the Barrens where Horde aren’t flagged, and all the way up Mulgore.
Horde can safely land in Gromgol, ride through neutral STV, ride through neutral Duskwood, then swim across any part of the river crossing to enter Elywynn.
The only choke point Alliance can hold is at Sayge herself. On the flip side, Horde have multiple choke points along the way and a deterministic path Alliance have to take.
The only balance is that making a raid sucks for Horde because Horde can foolishly grief themselves. That’s the only thing that really evens it out, and thankfully Horde are degenerate enough to actively grief themselves to even things out.
The point is you want personal advantages to yourself and don’t see things in a balanced way. No thanks. This is something that has been around forever and doesn’t need to be changed. DMF is a fun addition not a primary part of the game. And the players deciding to make it more important doesn’t change that.
there’s no personal advantage to wanting balance, to wanting both locations to have the same experience. You not wanting balance is wanting a personal advantage lol