I understand this post is going to get a lot of flame because DK’s seem to give people a hard time at lower MMR due to short game duration, combined with DK’s being frontloaded on dmg in their initial opener (with significant drop off, not like DH’s 40 sec Essence Break/Eye Beam go) and DK having a bunch of micro CC…HOWEVER.
Blizzard, PvP Dev’s, whoever is in charge of tuning DK…you have got to change directions and make the class semi tanky again and stop pruning every source of damage. It is absolutely unreal that the class seems to go only brief windows of being viable and then it’s tossed back into the gutter. The nerfs to Coil, Wounds, Rotten Touch, etc. have been compounded upon with each nerf and once again, the spec is turning into what it was prior to when PvP developers buffed Festering Wound damage by 310% and Death Coil by 70% or whatever the crazy value was because UH was literally unplayable with the old damage profile. Why would you do such drastic buffs then within months start watering the damage back down?! You shouldn’t have to have 2-3 targets in your Defile or 2-3 targets within your Remorseless Winter go to generate any kind of meaningful pressure and whatever developer thinks this is DK’s class fantasy or niche has gotta go. Not every class in WoW is as immobile as DK, and with all the mobility of other classes plus all the immunities within WoW over it’s progression…setting up these star aligning moments in order to get off damage is not enjoyable and is also extremely predictable while playing at higher ratings especially with Frost.
I don’t know what the communities take on it is, but maybe remove double charges of Death Grip and other micro CC (maybe Strang, I have no idea honestly) if it is deemed “too oppressive” and nerf cleave while buffing single target output. I don’t believe Frost has been viable since mid Shadowlands, season 1 and 2. How do you let a spec be unplayable for years while constantly looking over it? And there’s going to be that one guy who says well Xeek or Petkick make it work…yes I get that, they are amazing players. But you shouldn’t have to play Dev/Frost or DH/UH to push as a class. You are basically setting up a kill for your Evoker’s Dragon Rage or Grip/Stun/Silencing a healer for your DH’s Essence Break one shot (can’t believe it’s taken you months to nerf this BTW). Also, buffing Obliterate by 10-20% here and there every couple of months does not solve this problem, it’s almost as if Frost DK needs a complete rework which is what DK’s have been telling you for YEARS now! Like at this point you should probably just remove the Remorseless Winter stun entirely and increase Obliterate damage by another 25-50% (could probably even do 100% and nothing would change TBH). I would gladly take the trade off of losing micro CC that is annoying to other players in order to get a damage profile that is actually meaningful.
And finally, how and who was in charge of the blanket armor nerfs a couple weeks back? I mean how do you blanket nerf DK, who already gets instantly crushed in the opener of every Arms/WW/Feral/Hunter game. You basically have to instantly IBF vs these classes in shuffle or 3s, and the second you start dumping Death Strikes (which is mandatory, otherwise you’ll get insta clapped) you start missing out on damage…with a damage profile that is already lackluster to begin with. TL DR fix DK armor back to initial value, either buff Death Strike significantly or make the class inherently more tanky by other means (unerfing Will of the Necropolis in PvP, etc).
Rant over, fix this trash class please.