Proceeds to describe the concept I was mocking in the original post. The guards were always designed to be killable, maybe not as easily as they are now, but they made a whole title around it in tbc - the bloodsail admiral. Again, PvP happening on PvP servers.
Ah yes, super bugged for alliance⦠When Horde get a literal teleporter that lets them attack someone, and teleport away mid combat without consequence.
So Iām terrible at PvP, and bitter pvp servers exist? For the first point, take a stroll over to my achievements page, and take a look at that OG WotLK arena master title for me.
Secondly, when they nuked PvP servers from retail, it stopped me from ever being able to play retail for any kind of extended duration, because war mode is just basically PvE servers with /PVP enabled.
Peak world PvP is spontaneous and chaotic. There should be points of contention in neutral towns as it makes it a much more realistic experience, and I think places like shattrath and dalaran taking away that element were a detriment to the game.
What does that even mean? A properly made PvP server would be a server where no one could unflag anywhere, and were always in danger in some form or another.
Youāre describing booty bay guards being weaker to a Tee, just fyi.
quite literally still playable.
I have a personal vendetta against PvP servers, despite wanting more PvP on them in towns, and despite having rolled PvP servers ever since I started in OG tbc? Make it make sense please.
Maybe you should look into what Emergent Gameplay is. What you, or the designer, might view as broken, could very easily add another layer of game cycle to the game. I guarantee you there are game designers that have left stuff in that they werenāt intending because the playerbase found something fun out of it.
You literally make an argument, and trash your own argument in the same statement. Good job.
You can use booty bay, you could get ganked there too, but it requires slightly more work to manage the guards.
Skill⦠Issue? I agree! Skill issue.