We all know the NPC placement and base configuration is massively in favor of alliance. If you don’t know this you never bothered to look, never played AV or just trying to troll.
For starters on the way to get Stone Hearth graveyard there are about 12 NPC’s horde has to deal with. On the way to Iceblood graveyard there are literally 0 NPCs Alliance has to deal with.
Now on the way to Storm pike graveyard horde has to deal with 6 different creatures on the road and 5 different patrols. Alliance:0
To finish it all off to get to Frostwolf relief Hut alliance has to deal with 1 elite, 0 named NPCs and around 6 regular NPCs.
Horde on the other hand has to deal with 4 elites, 4 named NPCs and 24 different regular NPCs.
Fix the way frostwolf keep is configured. Get rid of the 2 shortcuts that enable alliance to bypass every single named NPC and Elite.
For real I have little doubt that they threw all the NPCs in there for horde because of the 8000+ post thread complaining about how horde was so advantaged for AV in Classic.
It turns it that the issue was the queue time at the end of the day. Whatever side waits for longer plays harder. Who would have thought?
Horde can get to Alliance Bunkers and GY before Alliance can even reach them.
Horde default GY is closer than Alliance.
“Alliance Bias”
lmao
Absolutely.
Blizz will put their best team on it.
I don’t think there’s bias on either side, that’s my point. I think the side with queues plays to win because people waited and having instant queues encourage people to not try.
I think the Alliance having an NPC bias is actually balanced in a certain way. The Horde are already advantaged due to their starting cave being so much closer to the middle of the map.
Horde has cave moved back further south in retail so idk
And that IBGY/IBT/TP is a much much better forward defensive spot than SHGY/SHB/IWB.
The cave being closer literally means nothing. First off there is only a 50 yard difference. Does it even matter if the two sides dont even meet each other in the middle? It literally does not matter.
LUL you honestly think the map favors alliance. I feel bad for you.
How does it not favor alliance. Alliance can just skip 90% of all the elites and NPC’s in frostwolf keep. Horde has to pull 90% more elites and NPCs in Dun Baldar. Keep trolling though thats a good one.
LIke I said, I feel bad for you.
It’s a combination of map and meta, which in turn is based on queue times. Horde definitely would have a better map to defend the first two towers with a small group, but because of queue times, there isn’t any incentive to do that. The NPCs and base layouts obviously favor the Alliance in a race.*
- There isn’t actually any race.
I have not met OP in my life. I don’t think he knows what I know.
I think he’s a fraud.
I take it you’re on it?
Have you forgotten Classic? Horde had a 95+ win rate with the same map. I actually think the map favors Horde, tbh… But here’s what’s really going on…
Instant queue’s breed afk mentality. Ally had it in classic, now horde have it in SoM. It makes sense too if you think about it. If you have to wait an hour for a game, when you finally get it, you will milk it for all the honor it’s worth, which usually means winning and trying. With hour long queues, you gotta be winning or your rep grind will take forever.
If you have instant queues though, you can lose and still make ok progress. So it encourages afk mentality. It’s also pretty demoralizing when the other side is trying so much harder than you (because they have to), so eventually you learn you probably won’t win anyway, which breeds more afks.
That’s the truth. It’s not the map.
This feels hurtful.