Somehow Fangral makes it down to mid first even after spawning a minute later.
We get Fangral to 5%, Kronos died first (Cause he literally runs to the back line of Alliance) and as soon as Kronos died, Fangraal runs to their backline and they heal him to full.
Wrong, without the events its just a seesaw on the road. Road fights are too laggy, and as a melee class you have to overextend like a mofo in order to actually contribute.
Ironic that they removed Strand of the Ancients but added Wintergrasp and Ashran to the epic battleground queue.
lol. I didn’t love SotA, but I don’t ever recall hating it like WG and Ashran.
WG has potential if they tweak it a lot (less vehicles and a bunch of other stuff). I have had enjoyable matches there, but they are FEW and far between. Ashran I just don’t see the potential in it.
What change made it better? In WoD one group could control the road and push to the enemy base, while the opposing group did events for honor farm. In that aspect they both got something. In its current iteration with just the road fight its stale and a lagfest.
It was a starter version of pvp best for gearing up alts via honor gear before pushing into actual pvp for conquest gear. What is the motivation for wanting to do ashran now? Its still not actual pvp since it revolves around gimmicky crap like wands and Fang/Kronos npcs.