Fix Antorus Mythic | Not a scaling issue this time :D

So I’ve been soloing Antorus Mythic for about a year now, I’ve done it with a Warrior 272 and a Monk 268.

EONAR

  • About a year ago a way to soloing Mythic Eonar was found, making it more than easy to do that. Nowadays, something has changed with it. Once we get 3/4 of the Life thingy that we need to complete, a multitude of debuffs starts to appear with one making this fight more than annoying and close to impossible for some classes. I do not know the name of the debuff, maybe some will be able to help, but it is the one that after a few seconds makes you jump in the air. That’s all fun and games until it cancels your ability and also gives you slowfall making it so you cannot do anything for a good 10 seconds watching Eonar getting rekt. Some classes will have it easier than others (hi DH and Dracthyrs), some way harder (sorry DKs). This single debuff makes the last phase extremely luck reliable and hard to complete, as with luck I finish the Crystals with about 5 seconds left as a monk with 2 Chi Torpedo, 1 Flying Serpent Kick and 1 Tiger’s Lust, as well as using on CD the ability to get from 1 crystal to the other when there is a total of 40s to do it. Instantly wiping if failing. This was not happening before, or at least was much MUCH less of a problem than it is today. Something else changed as well because we never needed to enter twice in the Crystal chamber before but now we do.

IMONAR

  • This fight is one of the most if not THE most annoying fight of the whole raid. The amount of traps + explosives + slow + wind is insanity, and the fact that he flies from one place to the other non-stop also is extremely stupid. My fastest ever kill was 2 minutes 45 seconds, usually doing about 100k dps per time I manage to get on top of him after trap phases. He has 7M health, this fight should not take more than a minute 30 and that would just be from the DPS being low. Make it so once he flies away and starts casting his damage increase buff, that he does not also get a 99% damage reduction buff, and make it so he does NOT fly away while casting the damage increase buff. As most other annoyingly difficult Legacy content, I want a transmog from either him or the next boss in The Exhaust, and I have to deal with this kind of bullcrap that makes me more appreciate the fact I never have to do him again then appreciate the piece I drop when it drops.

Outside of that, most of the raid is doable by players above 240-250. The last annoying part is kind of a scaling issue actually

ARGUS THE UNMAKER

  • The ONLY problem I’ve encountered trying to solo him was that in the last phase his Sweeping Scythe stacks undefinitely, adding 250% damage done to it non-stop until you kill or die. This makes this boss almost impossible to solo for players under 240-250 unless god-tier or broken class.

To finish, please just make everything oneshotable… who cares about these raids outside of transmog… stop stopping your playerbase…

9 Likes

The people who haven’t got the mounts yet.

8 Likes

I meant why not making everything one shotable.

Like nobody is gonna go there for upgrades

4 Likes

At this point, this many years passed, yes, anyone should be able to kill everything easily.

6 Likes

Eonar is the only one that has been tougher, the rest…easy peasy.

I cleared the whole raid on 3 diff chars this week to try for scythe and my pally is like 250 ilvl. Sounds like a skill issue.

1 Like

Did something happen with Aggramar? I was able to solo almost every boss before the pre-patch, but now flame rend insta kills me with his knock back. It’s a little silly, I was able to faceroll most of the raid after the initial nerfs to his flame rend, but with the pre-patch I need a group now to down him. And it seems like the original flame rend is back? Can anyone else confirm?

Argus has been soloable at 240 all expac. Things have changed but its definitely still possible

They have made a mess out of legacy scaling, and their constant behind-the-scenes scaling changes and random unannounced changes make it difficult to maintain any kind of progression consistency or to have any clue as to what is intentional.

At 60, everything in Legion should be solo-able on most every class, with some fights having annoying mechanics that may prevent all classes from an easy brain dead run.

At 60 in S4 gear it should all be a joke, again some fights may have mechanics that make it annoying unless or until specific solo changes are made, but overpowering most everything should be possible.

None of the above says it has to be a ‘walk in, look at boss, loot drops’ either - there is a lot of space between everything dying in one GCD and stuff taking minutes to kill.

2 Likes

There’s always trolls.

Something happened with the raid after Pre-patch lunch. Eonar was not rough like that before.

Not in Mythic. At least not for every class. I tried as Brewmaster solo doing 3-4k dps and even as a tank spec I eventually die from the stacks. You have to meet a certain DPS to kill him before he kills you, otherwise the stacks will keep coming. By the time I end the kill doing 100k dps on a 268 Windwalker monk, I’m at about 1200% damage increase on his Scythe attack. Which results in rougly 3-5k damage per Scythe attack, increasing. I have like 60-70k health so it’s fine, people 230-240 have 40-50k with much lower damage unless 240 with both Lego and Tier set. (different now obviously).

They should at least increase damage done by 1000% in Legion content for level 60s+. It’s ridiculous having to gear up just to clear 4 years old content efficiently. No fresh 60 will be able to solo Antorus, and 4 years later that’s stupid.

2 Likes

I see you are posting on a classic character. Can we see the 3 characters you say you cleared it on mythic with? What are their specs and ilvls, for instance?

2 Likes

Litreofcola, Happygilmore on Sargeras, and Goldfinch on Mal’Ganis. Feel free to look them up lol.

I’m not trolling, you are failing at clearing a Legion Mythic raid. That can only be defined as a skill issue.

1 Like

You are trolling, my main point is Mechanics that makes the boss very hard regardless of your dps.

It is not a skill issue if I get lunched in the air non-stop during Eonar at a point where I barely can reach point B from point A to kill a mob.

It is not a skill issue that Imonar keeps going back and forth making the fight lasts a useless amount of time, once again, regardless of your dps.

It is not a skill issue on Argus as most 230-240s without legendaries or tier sets (might be different nowadays with the new talent trees) are doing around 50k dps as it is the average DPS at that ilvl making this boss very hard to solo unless having a lot of self healing to deal with the increasing 200% damage that stacks non-stop with no duration. I also mentionned that it is a problem for those attempting to solo it at 240 ilvl or bellow which is not me because I only do that instance twice a week on my 2 270s characters which I have no problem doing 100k+ on.

Last point, Litreofcola - Sargeras, is 254 with 4 set and 1 legendary. Already being 250+ means it’s easily doable, but you also had 4 set and a lego. Happygilmore - Sargeras, warrior 291… what else should I say. Last guy, Goldfinch - Mal’Ganis, a pally 229, 2 options to him, either you’re lying, seeing as his honor level is 150 when the 2 other characters are 153, meaning you wouldn’t have logged on him in weeks and because of his ilvl probably never once he reached 60, or because you’re a pally your dps was garbage but you healed through mecanic whatever bad dps you had, which is also why I mentionned

Paladin is exactly what this boss needs to solo, meaning a huge self heal you can almost spam, and a bubble to get rid of stacks or just to avoid damage taken.

So, to end, you’re trolling, you may leave this thread never to comeback :))

1 Like

SO, to comeback to this thread, after testing myself YES it is possible at 230.

HOWEVER, this is using a Shadow priest, having about half my usual DPS of about 4-5k as HEALING PER SECOND. I have 41k health, I heal for about 50% of my health per Devouring Plague and about 1/10th of my health per tick of Vampiric Touch. I also used a bit of defensive CDs at time to survive very close calls.

The experience

Very bad, the run took me roughly an hour and 15 minutes, and I skipped as much pack as I could skip. It was quite boring and I literally received no Priest pieces at all lmfao

The difficulties

So after going through it all, a few bosses that were annoying :

  • Eonar, as mentionned previously, was a 10s close call from auto-wipe from the ship exploding.
  • Imonar was okay, although running through some traps made it so it removed about 5k health per seconds for 15s, but again, as a priest doing half my usual 5k dps as hps, it was okay.
  • Agrammar’s swipe ability was basically removing 75% of my health on his last blow of the few blows in a row he does, which I healed again with 1 Devouring Plague.
  • Argus, this one was the hardest by far. I managed to kill him by about 2 seconds of him casting his Sweeping Scythe with 2000% increased damage on the last phase. Starting from 1500% he was doing 75% of my health per blow, the last one at 1800% was about 95% of my health. The only reason I pulled through is because I Dispersion with dots up to wait for my Insanity to go up to 50 to have a Devouring Plague ready so I could live that 95% health as damage blow.

Overall it’s doable, just that you need a class with a LOT of selfhealing without loosing dps in the matter. Only reason Priest is doable is because you heal for a % of the damage you deal. 50% for both Vampiric Touch and Devouring Plague, meaning if you’re average damage on it is boosted by 1000% it’s healing you for 500% more than usually.

1 Like

I have no input on this thread, because I stopped doing Antorus a while ago, having gotten most of the mogs I wanted, but…

I see this said a lot. The current legacy damage modifier for Legion raids for level 60’s is 1000%. That’s 10x the damage you normally do, in SL content. 100% extra damage (200%) would be 2x the damage, just as a reference point.

If you mean it needs to be increased by 1000% to be 2000%, that’s not even how high it’s going to be once we all get to 70. The problems that have arisen here, since the prepatch, outside of questionable mechanics changes, is that our SL power systems (leggos, tier sets, soulbinds, conduits, etc.) are turned off outside of SL, so you’re almost half as powerful as you were before the prepatch, in legacy content.

The mogs aren’t going anywhere. Neither are the mounts. I sincerely doubt Blizzard is going to modify one Legion raid, like a couple of weeks before an expansion launch. Just forget about Legion for a while. Take in the sights of the Dragon Isles, get to 70, go back in and one shot every boss. :dracthyr_nod:

Eonar is the only thing that could use some changes

Everything else is fine, no joke

I meant what I said, I would like our damage in Legion content to be 1000% what it is currently, for a total of 10000% what it is on same level mobs.

There is absolutely no reason for a 4-6 years old expansion to still not be entirely one shotable.

Yes, if having okay ilvl, a fresh 60 can’t do it and it sucks. It is one of the most amazing raids of all time transmog wise, when I get 60 I want to look good not wait to get better ilvl to look good.

Looking good = hitting hard

Okay so 10x what we have currently then? That’s probably around what we’ll have at 70, so just…wait? :dracthyr_shrug:

I agree, but I think 60s should also be able to one shot everything. It’s been 4 years. Come on.

2 Likes