Fishing and cooking, knowledge points?

It’d be neat … if they added these primary professions.

Pretty simple how …

Regular folks could still learn fishing and cooking, but there would be an “angler” and “chef” profession that would enhance these and give them knowledge points.

Fishing would have special fish only an angler could catch, and a chef would be the only one who could make feasts, and certain more powerful food.

(And perhaps some ingredients for other professions like fish oil for example)

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OK, so I like that idea personally. HOWEVER, I think much of the player base would hate it from all the comments I’ve seen regarding professions. I think you have a winner idea but not one that will be accepted sadly :frowning:

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Yeah … I’d take a small knowledge point tree for both as a consolation prize :joy:

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People complain about everything in the forums. Idk how representative it is.

I just saw a necroed thread where they were complaining about professions and I was confused by the comments… Until I realized they were talking about legion professions in 2020.

Complaining is the #1 goal on the forum lol. There should be an achievement linked to it.

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The cooking part could happen easily, like the various ways of cooking in Pandaria, for example. Various styles of cooking one could specialize in.

So, I just read a (maddingly unspecific) article that quoted Taliesin (who was supposedly quoting Blizzard at Gamescom) saying that Blizzard is going to be “greatly simplifying professions” in Midnight. Hard to say if this is an accurate read of what was said, because the panel in question isn’t on Blizzard’s list of videos. If it is accurate, I think that cooking and fishing won’t ever likely get any features like the other professions, sadly.

While the only example of this given was the removal of two quality ranks for gear, supposedly there was “quite a bit” of information shared in a Gamescom panel, but I can’t find anyone who has a video of this panel.

Here is the article:

Yeah i also saw this … I wish they hadn’t
Fired their whole public image team
A month ago.

That’s a kind of good thing I guess. 5 ranks is a lot. I don’t mind it but I don’t know how that makes it simpler honestly

True the 5 ranks thing isn’t much. The “greatly simplified” thing could be anything really. Or nothing. Who knows?

Yeah they didn’t give much info at Gamescon. I doubt professions will be “greatly simplified” as Blizzard tends to exaggerate their changes or switch directions. I’ll be happy if they do simplify it as while its not torture, it is slow. We shall see in Midnight :slight_smile:

I wish they had an infinitely grindable method to level up to the current “bar”, meaning, herbalism you can just keep getting knowledge point items.

Crafting professions you have npc orders, which are limited in qty, and some are just ridiculous asks for no money at all. 65g is a joke. They should make it vaguely reflect the actually cost of the material at least, at least make the amount of knowledge points scale up greatly when the recipe is asking for something big and providing no materials, or requiring the most expensive ones.

The patron order system was definitely a series of communication failures. These were:

  1. That they hid the quantities for total possible knowledge and knowledge currently acquired behind a hidden currency.
  2. That sites (by which I mean wowhead) which found this hidden currency in datamining didn’t widely disseminate this data, preferring to hold on to information for their own interests.
  3. That the sites which found these hidden currencies then failed to figure out how catch-up worked, and produced INCORRECT guides. These guides then were NEVER updated.
  4. That, when the mechanisms for catch-up were known (which afaik I was the only one who wrote about it), I found an issue where you could exceed the quantity “total knowledge available”, meaning you could obtain more knowledge than was probably intended. I asked for clarification as to whether or not this was a bug and got NO RESPONSE.

So the result is:

  • You never had to do every order. You could have picked them as you found them reasonable. Would have been nice for wowhead to give you an accurate guide to tell people that.
  • Not doing all the orders was in fact the way to get beyond the limit.
  • You could have finished the entire tree one whole month earlier with the issue that I found (afaik no one did though). Would have been nice if Blizz had let me know if this was allowed or not. Had to sit there knowing I could get more points and deliberately not get them because I don’t want to get banned.

All of this could have been avoided had they properly explained how the catch-up mechanic worked in game or made a more obvious method of catch-up.

I mean theoretically it should be allowed. You should be able to catch up and there should be no daily limit until you reach whatever the “everyone else is here” point is.

I disagree with that. Because this would cause you to have to grind to catch up. I think that 3x speed is more than enough. I also think that there is no need to fill in the whole tree, but that’s a different topic.

Recall Island Expeditions or Legion artifact power? While you might be cool with grind, remember that when grind is ALLOWED, grind is MANDATORY.

So imagine two players.:
Player 1: has started 1 month behind, but they are poor, so they are gaining knowledge steadily when they can, using the weekly knowledge points. They’ve been plugging away at it for 4 months. They have 1 month left. (They’d fill the tree in a total of 5 months)

Player 2: has started 5 months late. They see, aha, there is an infinite grind I can do by leveraging all this GOLD. Player 2 finishes the tree in 1 day, lapping player 1 by virtue of having more gold (and thus can do however many catch-up patron orders they’d need to do).

So, you’re saying to Player 1 “too bad, so sad, you are poor. You get to be behind Player 2 even though you started earlier.” PAY (gold) TO WIN!

I have multiples of every profession. 5 alchemists. 3 blacksmiths. 3 tailors, etc. Wanna know which one I dread having to level most? Enchanting. Because grind is allowed, grind is mandatory. Grind is expensive.

I just read that wowhead post about the ranks today and I still think it would be great if the entire ranking system was taken out of crafting altogether.

I dont really mind having different quality levels for gathered materials; crafted items could be improved by doing things like using higher level materials, enchants, optional reagents, etc. If all that simply improved the stats on the gear, it would achieve the same result without all the need to worry about ranks when doing an order.

I mean, I think the ranking system is good in the sense that it keeps the market alive longer.

Without it materials become worthless. There is a weird thing when rank I items become more expensive than rank II items.

Oh this is only for gear, not materials. So gear currently has five ranks, they’re removing the first two ranks.

Edit: also not weird. You become unable to create rank 1 reagents past a certain skill level. Thus volume of that in the AH gets low. When volume is low shenanigans can happen. Doesn’t mean anyone is actually buying/selling at those prices.

Ahh yeah true. Do people ever buy rank I for the overinflated prices though?

I’ve honestly never posted one becuase I thought it was a waste lol

I would think theyd just buy the rank II until the price of the rank i comes down or the price of the rank II rises.