So I ran my first mythic +10 yesterday and here is my feedback:
We missed the timer by about 5 minutes, it was NW. Was really after the 220 vault piece, since an extra 203 ilvl piece is really not a big deal. It took me about 7-8 tries to get in one. I do not do a ton of mythics and my io is not great and my timed best was +6. I absolutely understand why people want to see the +10 experience before inviting.
Necrotic stacks are difficult…felt like my heals were not even touching the tank towards the end of pulls. Mix that with bolstering and yikes. He was kiting a lot towards the end of pulls.
Prideful is cool – I like how it gives a timed buff. My mana regen especially appreciates it.
I know it was supposed to be a hard week for mythics with tyrannical/bolstering/necrotic, but wow.
I am curious to people that run these at even higher levels: Is the idea to avoid necrotic a combo of phial of serenity, kiting, and faster dps? Why not allow a dispel on it? I mean…dispels are on timers so it’s not like we will constantly be able to keep necrotic off of the tanks.
Also, to you healers out there. How do you manage more than 5% of the overall damage in a “high” mythic+? I was hesitant to do more than throw DOTs up because I was not sure I could recover if health got too low. (this is probably more of a druid problem, since we are HOT based).
But yeah, this week was brutal for M+ especially in that dungeon. You can definitely play content but Bolstering + Necrotic have a nightmarish synergy in NW which is normally not that bad. The mini-boss encounters suck with that affix combo because you want to kill the little jimmies but you can’t. And the bosses last eons with Tyrannical when they’re already longer fights as it is.
I am bear. Night Fae. So I got no phials, but I got blink soulshape.
Basically, at ~20 start thinking of where to kite.
Mass entnng, Vortex are all abilities that will slow down the enemies allowing you to drop stacks.
Boomie treants are OP as well. They taunt all mobs (not bosses) though. + their typhoon, roots & vortex,.
Boss fights, shadowmelt + paladin BoP drop stacks.
With BoP, have cancelaura and taunt ready.
I will say that once pride is in the picture it is pretty different. The path, the mobs you pull and etc.
M+ gets harder, and this is the reason I see a lot of people with +9 completed who has a ton of pvp gear so ilvl 215+ apply to a +13 and up key.
Sadly they don’t really get invited cause knowing the mechanic is important.
A good tank is absolutely important, knowing the path, knowing how and when to drop necrotic stacks and etc.
Good tanks are able to direct certain mob mechanics away from the group making it so dps can continue to dps instead of just dodging. Makes healer life a lot easier too.
To drop stacks, the tank only has to get out of melee range long enough for the stacks to reset. the dps all have things they can do to control the mobs.
binding shot, nova, stuns, ursol’s, treants, etc. dropping necrotic stacks is on everyone - not just the tank. When the hunter sees the tank start to kite, drop a binding. that kind of thing.
necrotic isn’t a big deal, for the most part, if people are playing well, and with good teamwork.
other than in sanguine depths. but I recognize that my hatred of sanguine depths results in it being the key i run the least and have the least experience with.
If you’re not comfortable or don’t think you can do it - don’t focus on it too much. toss up a sunfire at the start of each pull and leave it at that. More damage is something you can weave in as you gain experience, or have downtimes, etc.
one tip: set up a weak aura - or some other means - to track the tank’s necrotic stacks. When he’s kiting to drop stacks, be ready with a big heal as soon as those stacks drop. I ran with a shaman the toher day who was pre-casting his heal to hit the second the stacks dropped, it was so nice. stuff like that can make a huge difference.
To be fair… they’re only harder when things go right. When things go wrong with a +10 and you no longer have prideful to help you kill tough bosses, the +10 does in fact become harder to complete. Especially since you only have a limited number of pridefuls to retry the problem boss before you’re forced to accept defeat.
+8 and +9 aren’t hard. Prideful can be both good and bad. It’s useful for tyrannical. Big time. But some groups have issues dealing with pride and even wipe on it. So it’s both ways
If you get pride at a bad time it can wipe your group. That’s definitely a thing. Was playing with some guildies who don’t really play M+ often and we had someone body pull some non-elites and then kill them and it’s like… you can’t do that. In a 9 you just kill the adds, in a 10 that’s a wipe + pride misaligned for the rest of the run which is super bad.
Yup, I’ve seen some stupid pulls. When you get geared enough and know what you’re doing and expecting, you can handle it too. It goes down to experience and knowing what to avoid/kill prio
Not only that, but the worst dungeon to heal too (imo), especially given these affixes. Then again, I didn’t do it since the nerfs. I’m sure it’s a lot more manageable now.
Got lucky being a healer, I guess. 208 ilvl, that probably helped too. It appeared the other members in the group may have time 1 or 2 10s, so they were probably less selective than someone who has time 5 or more of them.
Based on the amount of declines, I had planned to just spam 5-9s to beef up that number before getting the invite on this one.