Yikes!
Yet another expansion where we’ll rely on the ROP + Kindling interaction and we are forced to build everything else around it. Isn’t that just so great… so great…?!
WHY?!!!
Please, kill ROP already. Or at least nerf it so other talents are viable. 40% is way too much, considering Fire can get Combustion every minute. This interaction alone kills a lot of the interesting new talents, like Tempered Flame.
The capstones - Class side:
Fire Breath is so nerfed (adding a whopping extra 25 sec CD, more than double CD) and the fact that Meteor is bad, just means Shifting Power is that much stronger, and Time Anomaly now competitive. Time Anomaly also being buffed on top of it, and being tied to -1.5 sec off Shimmer + Greater Invisibility, makes Time Anomaly even better compared to Meteor. Strangely enough, the worst capstone talents for Fire are the fire-themed ones.
Please, un-nerf Fire Breath, and make it the capstone AFTER Meteor (or no one will take Meteor). Better yet, make 2 versions of Fire Breath as a choice node: 45 sec CD with the 30 yard range (Darckli’s Dragonfire Diadem), vs. current 20 sec CD with the normal 5 yard range.
The general build - Class side:
Shatter is back, and with it, pretty much all semblance of choice for fire PvP. Now the only way to play is freezing people to be able to do fire dmg to them. Who thought of that? Wasn’t the whole reason Frostfire bolt, the coolest ever spell in the mage arsenal, was removed? Fire will now be forced to take as many Frost Nova + Ice Nova talents as possible.
This wouldn’t bother me as much if it didn’t have so much synergy with Shifting Power. When Shatter Fire came about, Shifting Power didn’t exist. Shifting Power just breaks the whole thing into OP levels and then they just nerf the class everywhere else because of this bad interaction.
Ice Flows has never been and will never be competition for Shimmer.
Buff Ice Flows to 15 sec recharge. The alternative is further nerfing Shimmer, which would probably make more sense given it’s on the same row as Ice Nova and Temporal Loop… but how much more can we nerf Shimmer until it’s no longer usable.
The capstones - Spec side:
Kindling is a locked choice, even if you can no longer have it with Fiery Rush. However, I like that choice node, otherwise Sun Kings Blessing (SKB) would be even more powerful than it already is. SKB being a choice is nice for those who like it, but it way better than Fire Frenzy (FF); so the choice will come down to the tunning of the blockade talents, Fevered Incantation for FF, and Controlled Destruction for SKB.
However, why is Pyromaniac THERE? Garbage, won’t get picked. Also, the fact that you don’t have to sacrifice Kindling will most likely mean that we’ll be building Pyroclasm + SKB. The new synergy of Pyroclasm + SKB with the new Tempered Flames could be a mega-hot option, if only ROP wasn’t so OP and essentially the center of all Fire play.
Again, please, REMOVE RUNE OF POWER. It alone is breaking all possible new interactions from the new fire capstones; ROP makes Tempered Flames dead on arrival. ROP is way OP. Also, re-arrange the Pyroblast talents so they are on the same side. Pyroclasm should be moved to where Pyromaniac is; while Pyromaniac is NOT worth a capstone position.
The general build - Spec side:
Scorch can die in acid and everything associated with it. It takes 4 talent points to make Scorch great, and we pretty much have to take them all because the alternatives don’t synergize with Combustion + ROP (noticing the theme yet?).
I’d much rather spend those exact same 4 points just to make Fireball castable on the move without even the execute bonus… but whatever, I’ll live. I personally might forego this thing altogether and go for the AoE talents but it will cripple my ST dmg for just a tiny AoE buff.
Firestarter choice node with Searing Touch is dumb and has always been dumb. Even more so now that it’s placed in the middle of the other Scorch talents.
Remove Firestarter or move to a choice node with Conflagration instead.
Improved Blazing Barrier - LOL? No comments, just… I can’t even. It’s not even 100% more dmg. So it will do a grand total dmg of a single fireball…
Buff it to 300% at least for that to be viable.
Living Bomb will never get used unless it becomes infinite spread. Flamestrike spamming simply does more dmg, especially now that you can talent it to apply free Living Bombs.
Add a talent next to Living Bomb to make it spread indefinitely. It could make Fire AoE very desirable.
Things I did like about the trees:
Blast Wave vs. Mass Polymorph choice node is an interesting one; though no one will be able to go that side of the tree competitively as long as Shatter exists. It’s not too deep, so it might still get some play, especially if Fire Breath gets un-nerfed.
Adding some self-healing on the class tree is a nice touch.
Alexstrasza’s Fury affecting Phoenix Flames is a nice touch. however, it may become a no-choice talent, as it has way more synergy with Kindling (and therefore ROP) than the alternative.
Phoenix Reborn is nice. I love it. Great synergies too.
Fire Frenzy is fun. Please make it good.
Molten Skyfall is back. Though it has never been competitive, maybe in it’s early position it might be usable.
Incendiary Eruptions taking inspiration from Heroes of the Storm Kael’thas is great. I love it. Will save a point for it even if it’s bad.
Lastly, speaking of Kael’thas… please, bring back the Phoenix Flames orbs as a glyph. They were great flavor.
A glyph to make Slow Fall look like phoenix wings would also be super flavorful. You could even recycle the Chi-Ji wings from MoP.
—So far—
What I wish I could play:
What I’ll be forced to play: