Another patch, another fire mage complaining session.
First two weeks are done, fights have been seen, timings worked out. And surprising no one that has played this spec, Sun King’s Blessing continues to dominate- and not by a small margin.
Going to ignore the fact that fire (and mage as a whole) is under-performing in raid, here’s hoping that the promised tuning to come December 5 remembers us. The issue I’m tired of seeing and playing is SKB. We got a beautiful rework, added a lot of cool build potential to our kit, and even got exactly what we were asking for back- A burst option, the way fire played for years before SKB. Reading Unleashed Inferno, you’d think it’s an insanely strong talent- and you’d be right. In a vacuum it’s incredible.
Unfortunately, during the 10.1.5 rework, Pyroclasm was merged into Sun King’s Blessing. This effectively killed any illusion of choice between the two. SKB is a two-for-one special that just can’t be beat. Even a talent as incredible as UI just stands no choice against it. Even on fights like Smolderon (and with a tier set based around buffing the 12s Combustion window) - a high movement damage check with a damage amp, UI is in the gutter. The timings don’t line up, SKB just always has damage when you want it, and to try and make UI work would fall on very luck-based talents like Hyperthermia (which never procs when you need it) and Temporal Anomaly.
There’s a few ways to approach fixing this- you could say buff UI to the moon. Napkin math says an increase to 75% while retaining the CDR would make it close to competitive, or 100% and removing the CDR aspect.
You could nerf SKB- via removing the clasm effect, reducing it substantially (and I mean a LOT), or even increasing the number of stacks required to activate an SKB.
Even doing any of those would still keep SKB as a mandated talent for mythic plus, considering UI has zero interaction with any Flamestrike based build for whatever reason.
My personal preference would be for clasm to be removed from SKB, and placed back into the tree as a choice node with Kindling, replacing either Deep Impact or Hyperthermia. This kills the synergy of SKB and clasm, allows Fire mages to pick a variable damage cadence, and hopefully returns combustion to an actual cool down instead of a gas pedal you’re constantly trying to step on.
This constant cycle of chasing SKB to lower combustion via kindling to chase more SKBs is exhausting and I’m just frankly over it. We’re sitting in a similar position (if not quite as drastic) as Frost was prior to the rework with their IP/TV uptime issues. We have a little more flexibility because we can delay an SKB if needed for ~30s, but it still ain’t fun to me.
Anyway, off the soapbox,
xoxo
-Degen