Fire mage survivability

they buff their damage which was fine and completely miss the buff they need which is in surviabillity.

2 of the 3 mage specs being unkillable is good enough for me thx

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ok phenomanon

Hot take after hot take by our boy!

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Unbiased take.

Fire is a problematic spec. SL saw what happens when fire is too tanky or feels immortal.
It mostly instant damage and hard to shut down or do anything about.

If fire is tanky and has strong instant dam = OP.

I think if they did wanna address its survivability glass/flame would have to go and then they need to normalize its damage somehow. That still leaves problem of instant spam providing the bulk majority of its damage.

Would basically need a SV level rework (which isn’t gonna happen during expansion) and new abilities to change what it is.

Change wise I think a casted builder/spender would be for the best and maybe a molten ray type move to replace Greater Pyroblast (similiar to ray of frost) that does HP % damage and while channeling your ignites does 100% more damage.

Once its moved away from instants maybe just give it a new defensive mechanics besides its current shield (which is really bad absorb amount wise and effect wise)

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You did use the word immortal but I still think that somehow you’re underselling how tanky Fire Mage was in SL.

Let’s never ever go there again.

Somehow I’m still more mad about that than 10.0.7 Ret Paladin, even though it was less dominant and longer ago. I guess because it lasted so long.

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Agreed
V well said

I agree on both parts. Casted builder promotes interaction as opposed to just cc and running to wait for charges to force gameplay in between goes. That’s just so much healthier than sub/fire/holy rmp.

Also, big lava ray sounds awesome!

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It’s also a lot easier to tune and justify damage wise. As long as there isn’t 20 mods like chaos bolt to make it a 0.5 cast for 300k xd

Whoa whoa class infringement we can’t use lava word or shammy will come for us.

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You can use blazing, and in some cases molten, but never lava.

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They should just give fire a insanity or maelstrom type system for resource.

So fireball to build flame power and you can hard cast pyroblast which does damage based on flame power used.

Replace clunky flamestrike with a pbaoe type flamethrower spender and then a single target void torrent like fire channel.

Something like that would be a lot healthier then current design

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Make combust a toggle ability that depletes a meter filled by casting fireball/fire blast/phoenix flames.

Every pyroblast/flame strike depletes the meter and if you over-deplete you take damage in the form of a burnout dot and the bar refill is delayed a few seconds.

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Combust could even run like legion void form where you’re rewarded for good play with higher uptime.

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People hated legion void form though since any movement based mechanics or stuff totally ruined your dps and you couldn’t recover it was very frustrating and gimmicky.

I think redoing the spec and not having any it revolve around combust should be the future. Not bring the core component which makes it a balance pita with it.

Fire is always one overturning away from being a nightmare and then nerfed to dirt over it.

Combust is at center of it because of what it does

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Inferno beam
:dracthyr_nod:

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Disregard my terrible opinione then :joy:

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Haha you’re fine fam. Didn’t mean to shoot ya down but I think combust is terrible. Think about trying to balance any spec that gets that long of a window of 100% critical strike chance and a bunch of crit damage % mods.

Imagine if Incan had 10 seconds of combust during its window. It’s terrible design to try and make a spec functional while having on demand kill power like that. It’s always gonna be too strong or too weak.

Better to remove it and stabilize the numbers on spec then have extremes like that making it difficult to balance it right.

Fire ends up in that window where entire spec being crit based it has to be so watered down your crits are other specs non crits.

So what’s the point

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No worries.

I honestly can’t stand that boomy gets reworked every expansion.

Eclipse in general just gets changed because blizz doesn’t seem to know what to do with it.

I’m a pleb who enjoyed the bfa system more than the last two.

At this point I’ve almost completely converted to sv hunter because I find it consistently engaging and fun with high potential for cool skill moves.

I’ve actually been thinking of mage as an alt for the ability to have multiple spec options vs Druid where I don’t like healing, tanking, and feral just confuses me.

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Boomy and SP rework kings. I’m ready for 3 more iterations of each

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:joy:

It’s brutal. Both specs I’ve “mained” in the past since cata/mop and over time just can’t stand because once I finally like an iteration they go and redo the whole thing again.

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I hear that. Sp still mourning spectral guise to this day

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