Fire mage rotation Q

There are lots of posts about fire mage rotations but not sure they address my questions; sorry if the answer is already out there somewhere (I’ve also looked at videos from Preheet and etc, but some of these are a little above my pay grade in terms of the gear/strategy):

1 - If you only have rank 1 of Memory of Lucid Dreams, is it still worth having as your major power in the necklace? I like the AOE power of Focusing Iris, so I don’t want to switch to Lucid Dreams unless it really does make a difference.

2 - Combustion makes it so that your next spell has a 100% greater chance to be a critical strike. Fire blast already always deals a critical strike. So why waste the added chance of critical strike on fire blast rather than, say, fireball? In other words, wouldn’t Combustion -> Fireball give you a greater relative increase in critical spells than Combustion -> Fireblast? The idea is that Combustion -> Fireblast sort of wastes the effect of Combustion, because Fireblast is always going to be a critical strike away.

I’d appreciate any help on this! I’m struggling with DPS so am trying to get better on my rotation.

3 - I find that having to cast Rune of Power and Meteor is slowing me down, especially in mythic + dungeons when the group is running through quickly and I barely have a chance to get all set up. Is there a totally different recommended rotation for Mythic +, as opposed to raid bosses?

So, as I said in the other thread, I’m no expert, and I’m not a number cruncher, but maybe I can help a little.

  1. I believe even at rank 1 lucid dreams is your best bet. Look at the chart posted on this page at WoWhead. I know that for my paladin, rank 1 Vision of Perfection was better than anything else, so it’s not surprising to me that this would be, too.
  2. The objective in Combustion is to get as many Pyroblasts as possible on the target. If I’m really good, I can get maybe five Pyroblasts in a Combustion window. If I replaced instant Fireblasts with a two-second Fireball, I’d get…2 Pyroblasts? It would be a dps loss.
  3. I’m not especially good at this, either. I think a lot of it is about anticipation and being ready ahead of time.

Hope this helps in some way. Perhaps other, more experienced mages will weigh in.

Thanks! This is helpful.

  1. I’m currently grinding to get rank 2 of Lucid Dreams, but it’s gated because you need to get xp for your Ankoan allies and it takes like 10 days to do that! But it sounds like rank 1 is still better to put in the main Azzerite slot than the Beam.

  2. That makes sense, thanks! I’ll try to get the rotation down pat.

1 - There are two builds (well technically 3, but if you’re starting now… don’t go for the crit build… it requires a lot of investment and you likely won’t make it before corruption is gone) for fire. One is the lucid memory build and the other is the “minute mage” build. Lucid memory uses… you guessed it… lucid memory as it’s major. Even rank 1 lucid is typically worth it, so if you’re going with this then definitely use lucid as your major. If you’re going for the minute mage build, then use worldvein as your major, put visions of perfection in a minor slot, and then take kindling instead of meteor for your final talent. The way to think about these builds:

Lucid Memory build - Think of it like this… you get an enormous combustion every 2 minutes, then do relatively poor DPS while you wait for combustion again. This is the build most raiders use (though this is VERY dependent on add spawn times).

Minute Mage build - This spreads out your damage more as you get more combustions out (ideally 1 per minute hence ‘minute mage’) via kindling + visions of perfection. So you’ll have a strong combust (worldvein+trinket+mechagon bracers) on pull, then a weak combust at the 1 minute mark (worldvein alone), then a strong combust, then a weak, and so on. This is the preferred build for dungeons as you’ll have combust up for almost every pull.


2 - As Benazir said, the point of combustion is to get as many pyro’s out as possible. Because of this, you’ll want to go pyro -> fire blast -> pyro -> fire blast -> pyro etc etc etc. Once you’re out of fire blast charges, swap to scorch between the pyro’s. Why scorch? It’s a shorter cast time and has pretty much zero travel time to the target. Remember, your goal is to get more pyro’s out. Fireball is weak compared to pyroblast.

This is where the Mechagon bracers come in as super strong for fire. The way the bracers work is they reduce the cooldown of the last 3 spells you cast. So you use them once you’ve hit your last charge of fireblast, and won’t get another charge back after you’ve fired off the pyro. Use them BEFORE you cast the pyro. This way your last 3 spells will be: Fireblast, Pyro, Fireblast. Netting you a double recharge on the fireblast. If you do fire off the pyro before using them, your last 3 spells will be: Pyro, Fireblast, Pyro… only getting you 1 recharge from the bracers.


3 - All this tells me is that you’re not running hard enough content. In super low keys, any huge burst AoE spec is going to dominate (DH’s, BM hunters, Outlaw rogues, etc…). Everything’s dead before any ramp class has a chance to do anything. Once you fight stuff with more HP, that’s when you’ll start to see how powerful combustion can be. As for set up, that comes with knowledge and experience of the dungeon. One big recommendation is when you start your combustion, hit the mob with the most HP. If the mob dies before you finish your combustion, then it won’t have a chance to spread the huge ignite to everything else.


Finally, as lots of people ask about how to correctly combust, this is the cast order:

Lucid Memory:
Lucid > Fireblast > Rune of Power > Meteor > Combust/On use trinket > Fireblast > Pyro > Fireblast > Pyro > Fireblast > Pyro > Fireblast (once out, use mechagon bracers) > Pyro > Fireblast > Pyro > Fireblast > Pyro etc etc etc.

You use meteor BEFORE combustion. Meteor calculates its damage 1 second before landing, not when you cast it. As such by using combust after the meteor nets you an additional global for the combustion window that would’ve been wasted casting meteor.

Minute Mage:
Worldvein > Fireblast > Rune of Power > Scorch > Cast combustion before the scorch cast ends ensuring it crits > pyro > fire blast > pyro > fireblast > continue as above using mecha bracers as described above.

Additional note: Becareful with your combust/trinket macro here… combust can cast during the scorch cast, but your trinket won’t go off. Make sure you spam the button as the scorch finishes to ensure the trinket also goes off.

For both builds in raids, you’ll want to pre-cast a pyroblast starting at 4-5 seconds left on the pull timer as well. This will slightly alter the opener depending upon whether that pre-cast spell crits or not. If it doesnt, do what I stated above. If it does, then you don’t need to waste a fireblast charge at the start during the opener.

What to do between combustions? Do your ST rotation on the highest HP mob, and throw out living bombs whenever there are 3 or more targets that’ll live to get hit by the second explosion.

Hope this helps, lemme know if you have further questions.

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Synsha, this is helpful – thank you! I really appreciate the time and detail here. A few quick follow-ups:

  1. I now have rank 2 of the Lucid Dream essence, but don’t have the Worldvein at all. I will try to get the Worldvein. But if I don’t have it, does it make sense to use LD even in mythic + dungeons? I kind of like the Minute Mage build better b/c I totally agree that my DPS in dungeons requires a ramp-up that in lower M+s there isn’t time for, I don’t know if I can do the Minute Mage build without Worldvein.

  2. For the bracers, I ended up getting the Mechagon bracers at pretty low ilvl (450). If I have them equipped, does that mean they would not drop for me at a higher M+? Obviously it’s better to have the bracers at ilvl 460 or 470 or whatever, but does having them at ilvl 450 mean I won’t get a chance to have them drop for me if I run the same dungeon hoping to upgrade them? Or should I not even bother trying to get them at a higher ilvl so long as I have them in the first place?

Worldvein has a 1 minute cooldown compared to LD’s 2-minute cooldown. That cooldown is what makes the minute mage work. You’ll also need Vision of Perfection as a minor to get the cooldown on combustion reduced to 1:30. Without both WV and VoP you’re not going to be able play the minute mage build. Stick with the LD build until you have the right essences.

You’ll still be able to get higher ilvl bracers to drop for you. Mostly the ilvl isn’t a big deal as it’s the on-use effect that you want. And it’s the same regardless of the ilvl. Since you have 450s you’re okay, you’re not forced to run Workshop unless you want to now.

Pretty much agree with Karen above.

I’ve done plenty of dungeons as a lucid memory build. It’s a-ok for them, just not as versatile as the minute mage as you can only combust every 2 minutes as opposed to every 1.

Both builds has a bit of ramp with combustion. If packs are dying within 10 seconds… you’ll have no chance of dealing significant damage to them regardless of your spec. That also means that you probably just need to do harder content where mobs last longer. If a pack lasts for 20 seconds and you can get a full combust off on a high HP target to spread the ignite… that’s when you’ll really see larger numbers. Not when everything dies during a DH’s eye beam.

Long story short, you’ll be fine using the Lucid Memory build until you’ve got the necessary essences (Worldvein AND Visions of Perfection) for the minute mage build.

Yup, just like Karen said above, the DPS increase from getting a higher ilvl is very marginal (as you just get a bit more int). Sure you can try to get a higher ilvl of them, but it really won’t be that big of a deal. It’s the on use that matters, not the relatively tiny increase in int.