So currently my talents are:
searing touch
shimmer
rune of power
flame on (do i go phoenix?)
frenetic speed
flame patch
meteor
At the moment I am having a hell of a hard time getting in to any level of keys, when I do get one I do the most or keep up with the highest damage but then get told I got carried because im not playing it right.
What is the strategy for mythic+? From the research I tried to do 2+ targets use flame strike with flame patch, normal rotation on bosses, try to get a tank to pull big groups to line up with your combustion…what am i missing?
Fire does well in higher keys with organization. You need to time your combustion with larger pulls, which is obviously up to the tank to control. Emissaries were great ways to line this up but this will be hitting the wayside soon.
Your talents are fine. You basic cycle in flamestrike on 2 or more targets between combustion while trying to keep blaster master uptime as high as possible.
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fire mages are very good in higher keys compaired to in lower keys. but. they are not good if the tank doesnt pull around combustion. if the tank just does 3 mob pulls the whole dungeon your overall dps will be significantly lower than if they did larger pulls every 2 minutes.
talents are fine. when you do your combustion rotation. make sure you have lucid dreams major + mechagon bracers + a 2 minute on use trinket that buffs intellect (pvp badge/azshara font/balefire branch). when you use combustion it is all single target, dont use flamestrike during combustion. just fireblast/pyroblast into one target to get a giant ignite then just wait for it to spread and you will do a lot of dps for that pull.
when you dont have combustion. i think if its 3+ targets you can hardcast flamestrike…it might be 4+ i dont quite remember i just wing it. when hardcasting flamestrike try to space out your fireblast useage to maximize the blastermaster uptime.
if a tank doesnt pull around combustion your overall dps will be very low in dungeons and people will say you are bad…part of playing fire :(.
in lower keys, and by lower i mean…if its a tyrannical week anything under a 16-17, the mobs die way too fast for you to get full value out of combustion. i even think a 16-17 is too low and mobs just flop. its good that they die fast, but if they die and a bunch of mobs still have a 30k+ ignite with 4+ seconds left on them, thats potentially 120k damage lost per mob that died early. it all adds up over the course of a 30-40 minute dungeon.
basically just watch some videos on youtube of preheet/drjay. watch drjay stream and see what he does and try to replicate it to an extent. obviously you wont find a group thats capable of what they are doing immediately (i dont have a group like that). but put in the work and you will find some decent people that understand how your class works. you also have to learn and understand how other classes work to be successful in m+. the more you know = the higher keys you will be able to do/complete.
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You should expect your damage to look really bad outside of big combustion pulls thats kinda just the way fire is in keys. But if you have a big tank that pulls right you can pull crazy numbers.
Great advice. Only thing I would add is that with flame patch talented it is a DPS gain to hardcast flamestrike on 2 or more targets so long as they will stay in the patch for the full duration.
Fire’s fine in lower keys, you just use Flamestrike in combustion instead of trying to futilely stack an ignite that will never spread. None of my tanks pull around my CDs and damage is great regardless of key level. Routes are standardized and most dungeons are pulled the same way every time, so after a bunch of runs you should know how to handle your CDs. There’s obviously a lot of damage to be gained with coordinated pulls, but this is true for any CD oriented class, and is by no means necessary.
50-60k+ DPS in 6+ keys this week should be very doable for a geared Fire Mage this week with 0 comms and a random group. Don’t let excuses prevent adaptation.
FS is better than Pyro on multiple, fast-dying targets.
2+
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Hey keestus good to hear from you again. Don’t know if you remember my main, dark iron dwarf named kimbustion.
Thanks for the tips. I did a couple keys today and did a lot better with the advice given on here. Can get very annoying when tanks slightly move constantly and it goes out of my flamestrike/meteor.
I can’t really tell if I’m getting better with using flamestrike/blaster master on trash or if I’m just going so high on bosses that it makes up for it lol.
Oh, yeah I remember, and just keep at it. Try to go into packs with pooled RoP/Meteor and IB charges. You should be able to sustain decent AoE DPS with proper charge management, and hard-cast Flamestrikes that lead moving targets when necessary. Flame Patch and Flamestrike are wider than they look, so you can get a bit more damage by placing them where mobs are going rather than directly on them.
You should be able to confidently get 4 Flamestrikes and 1 Meteor in a RoP in most situations. Two hard-cast Flamestrikes, two instant Flamestrikes, one Meteor. This will allow you to frontload a lot of AoE into a pack before a tank has to kite, and does a deceptively high amount of damage when a tank doesn’t have to kite at all.
RoP>Flamestrike>HS Flamestrike>Meteor>Flamestrike>HS Flamestrike
Near the start and end of each Flamestrike should be an IB cast to keep Blaster Master rolling during the sequence. When executed properly, without Combustion or Font, and with Mythic gear from last tier you should be around 60-80k+ DPS during a Goliath(WCM 2nd boss) room double-pull, or the Stalker/Shieldbearer/Witch-Doctor pull at the lever in AD for example. DPS will obviously drop considerably if things die unevenly but correcting uneven DPS isn’t really your job in most groups.
Can’t fix the tank issue though. The only way to fix that is to get a higher .io and do higher keys, or to ask tanks nicely to try their best to stay still. As said above, you can mitigate the damage lost from movement considerably by leading the targets, but nothing beats a stationary tank.
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To be clear here, is this the cast sequence you’re recommending?
RoP > start casting FS > IB immediately > IB at end of FS cast > FS goes off > HS FS > Meteor > start casting FS > IB immediately > IB at end of FS cast > FS goes off > HS FS
With the third IB timed to ensure BM keeps rolling?
That’s pretty much the sequence yeah. You have a bit of wiggle-room with Haste and Lucid procs, and you may be able to squeeze in more Flamestrikes than 4, but 4 tends to be the consistent minimum.
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