Fire Gearing 10.2

With virtually no changes to Fire this tier, curious what everyone’s initial thoughts are with respect to gearing. Any chance of a Mastery comeback for raid? Alternatively, running Crit to bridge SKBs given the loss of extra PFs? Vers is just so dull to stack…

IMO, mastery for dmg output.

Versa may be dull, but overall its great for a squishy class like us. I love that versa is back

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100%. thats all it is. more crit and always firefall due to pure amount of pyros and fbs for bridging. One point Flame accelerant and possible sneak one point is cd but bridging slower, skb and combust extremely bursty with tier. im kinda upset about the loss of this tier, i loved the scripted opener and the resource management options. (fireball on hotstreak, shifting couple SKBs, etc.)
ideal build as of theorycrafting last night.
B8DAAAAAAAAAAAAAAAAAAAAAAQCSRDJEpJISCRkEJJAAAAAAAAAiISSiDUSOQJJRSSSSAAAACA can import now on retail or ptr now to mess amount with it.
evel Bonus (70) Race Bonus (dwarf) Raid-Buffed Unbuffed Gear Amount

Stamina 3848 1 44807 42674 38825
Intellect 2089 -1 15761 14920 12122 (513)
Health 896140 853480 0
Mana 250000 250000 0
Spell Power 15761 14920 0
Melee Crit 40.66% 33.82% 4828
Spell Crit 55.66% 48.82% 4828
Haste 38.01% 38.01% 6101
Versatility 24.81% 21.48% 4404
Mana Regen 5000 5000 0
Mastery 7.99% 7.99% 869
Armor 3251 3251 3251

I imitated this stat lineup using some 441 rings i had laying around and recrafting some extra pieces. DM me for the full sim or join altered time and go to research tab for full sim.