Fire Feels Bad Still

First, phoenix flames is still in the game and until this is removed the spec will never feel good just like SKB slowed down fire. The issue is also that you do zero damage outside of combustion. The whole loop of fire isn’t satisfying at all. So much feedback has been given and all they do is tune numbers.

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Agreed, people want to do consistent, sustained damage. They don’t want to rely on a cool down to get all of their damage from. It sucks because what happens when you pop that CD at a bad time and miss out on a lot of damage. It makes you look bad.

Idk how Blizz hasn’t learned this all ready.

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Fire is still nowhere close to Frost or arcane. You need a complete undermine tier set and a lot of haste and mastery to make it do decent dps. But the numbers will never put you on top of the charts or even close. A frost mage and arcane with similar stats will always beat you in H raid.

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Breaking it down, we have, Arcane, Frost, Fire, everyone who knows Mage, knows you level with Frost, best CC’s in the game and used to have its own body guard. Arcane was end game play and Fire was purely PvP! This should have been looked it and reworked. Frost is best because the slow down is automatic. You can slow down with Arcane, it just requires another button press, nowhere near as good as frost though.

And Fire has one push back spell for some reason. Each class should be able to slow automatically or have good CC like Frost and each spec should have gotten its own body guard. Fire mages get a fire elemental pet, Arcane get an Arcane servant Frost gets to keep its Water Elemental or its upgraded to a frost elemental. But Blizzard wont get creative, they’ll only worry about their damn E-sports scene and will break characters accordingly.

Phoenix flames is literally not the reason why we’re doing poor DPS. Its because they nerfed fireblast CD and REMOVED one phoenix flame. And now the spec feels clunky af.

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Fire mage isn’t doing poor dps…

For some players like myself, yes. And I main a mage. The reason behind it is because most of our DPS calculations come from our combustion windows. Without the required haste or mastery, our spec ends up in fault.

I’m still wondering why they decided to nerf fire blast and phoenix flames. Fire mage is chunky now.

Single target damage is rather poor.

No it’s not. Its literally just one of the top raid dps even on single target encounters

I have zero care in the world for dps, phoenix flames makes the game so unenjoyable to play.

Then why are you posting if you don’t care?

You’re a dps class. You should care lol

This seems like maybe a skill issue. With 2 piece tier set, I am nearly in permanent combustion, and I have really poorly statted gear. I imagine once I have the correct haste statting, my downtime will be nearly zero.

While I don’t disagree that having zero damage outside of combust is kinda silly, it just means the spec is very punishing if you don’t play it right. Which I kind of enjoy.

Here’s the thing about fire for me: It’s a spec that should make you feel like some god-like creature that peaks in a crescendo of wrath. Instead it just feels like a old rickety furnace that leaves you feeling cold and empty when it inevitable dies out.

Combustion and Pyroblast have historically been amazing feel-good abilities. Landing a pyroblast should be giga damage and Combustion should feel like it’s where you’re really popping off. However, because of the creep of how the spec has changed, combustion is just now where you actually deal damage and everything is balanced around being in this state the vast majority of the time, so it goes from popping off to just…normal damage.

Instead of looking forward to a window of blasting off, you now dread the window where you become a wet noodle.

Pyroblast is no longer a big smash of damage. It’s now just a fireball that will make you feel like a feeble old man if you try to cast it without hotstreak. Fireball was the normal damage, but now it’s just like casting smite on a holy priest.

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You’re not nearly permanently in combust. A perfectly executed rotation has near 40% uptime on combust. Meaning the other 60% of the time you’re doing wet noodle damage.

What you meant to say is that 40% of the time you have combust up 100% of the time.

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60% of the time, every time.

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Fire is actually low on pure single target.

If we look at the top percentiles for Sprocketmonger heroic over the last 1 week, all three mage specs are bottom along with aff locks and destro locks. Arcane and Frost are neck-and-neck, with Frost a bit below them.

The caveat here is that Fire does incredible M+ dps, being in the top 3. It’s AoE capabilities also pushes it up a lot higher on other boss encounters that involve adds (which is most fights).

I would disagree with you on this Aarvos. Fire is actually below frost by a lot unless there are adds to stack their numbers like in M+. I am actually testing out arcane right now. Arcane is starting to look like a single target contender to frost. But I need more data. But as always, stats are the key.

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The nerf to fire was unwarranted to be honest. I think they did this to address its dominance in M+. cause fire still rules that venue due to adds.

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I am inclined to agree with this. Raid-wise a nerf seems unwarranted. Yes, fire mages saw heavy representation in RWF but this was also due to innate mage utility and survivability.

The issue seems to be that, once again, classes that can do uncapped aoe tend to pull ahead in M+.

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