I would love for Demonhunters to get some type of finishing moves for the end of fights, we have pretty good sustained dps, and with essences and what not, good openers but we’re lacking a good finishing move!
You mean an execute ability? I don’t think we need that. Execute should be a niche and the class is usually balanced around that, and in Shadowlands there are already a lot of classes having their execute moves returned. There are already a lot of classes with those and Shadowlands is going to bring back more of those spells that classes lost over the years.
We have Meta. The ability to become an enraged demon. King of all moves. Finishing or otherwise.
Blizzard specifically removed Kill Shot and made Shadow Word: Death and Hammer of Wrath talents because they felt that the notion of an execute ability had propagated too far, and that that was supposed to be a warrior’s domain (and more specifically, Arms). With at least Kill Shot confirmed as returning in Shadowlands, I doubt Blizz is terribly inclined to invent more execute abilities.
Also, as Ravenborn points out, classes with execute abilities are balanced around them. They necessarily have higher DPS during the execute phase (else why have the ability), which means their DPS outside of that phase is necessarily lower. While the end of a boss fight is often a time where higher DPS is needed, it’s certainly not the only time. Burning through Za’qul’s absorb shields, burning down Azshara’s adds (both the mass spawns, and the single large ones), killing Radiance’s add(s), Ashvane’s vulnerability periods, all of these require high burst, and most of them occur either entirely or mostly outside of the execute phase. Adding an execute means our burst during those important periods goes down.
i would like the delayed execute back on soul reaper doing massive shadowfrost damage
and i do hope Hammer of wrath and Kill Shot will be nukey
I remember seeing that Shadow Word: Death is going to return as baseline and maybe Hammer of Wrath too. So we already have plenty of classes that have execute: warriors, mages, priests, hunters, paladins(?). Rogues and DKs used to have them too.
I’m all in for new abilities, but not execute ones.
Fire’s execute is only sorta an execute, and it’s still currently talented. That said, the mage execute and the rogue one are the types of executes I prefer. They are DPS gains, but they aren’t huge gains like warrior execute is. Instead, they make a distinct and very noticeable change to the rotation, which helps keep the class/spec feeling fresh and interesting. I’d be fine if DHs got something like that, but I also don’t think they need something like that.
Yeah, I like how the damage is spread out the way it is. An execute would mess it up too much.
yeah DH has Meta their good
also what semi execute for mages and rogues are you talking about
Mage Fire has a talent that makes Scorch deal 150% damage and always critically strike target with low health. Rogues used to have an execute in the form of Dispatch, also a talent.
Assassination still has this, it’s just been renamed to Blindside. It’s a level 15 talent, 30 energy, 1 combo point, usable on targets below 35% health, and Mutilate has a 25% chance of making it both free and usable regardless of target health (basically, exactly how Dispatch used to work).
Oh really? I wasn’t aware of that, I guess I missed it because no one uses it. I guess Elaborate Planning is just too good to pass.
It was actually considered usable at the start of the expansion, though the other two on that row were recommended over it due to being completely or mostly passive. Unfortunately, like most active talents that add new abilities to the rotation (especially ones that supplant other abilities), Azerite traits work against it, because Azerite traits basically never work with talents that are active abilities.
In this case, Assassination’s best Azerite trait, Double Dose, does not work with Blindside, making the talent lose a lot of value it might otherwise have. Yet another unintended consequence of this dumpster fire of an Azerite system.
I still can’t believe someone thought of that, it was reviewed, it was approved and still came out in the state it did and still is this garbo we have right now.
They’re too busy sucking customers dry via tokens by announcing the removal of massive gold-sink mounts to care about fixing their game mechanics.
We can only hope Shadowlands is going to follow the tradition of one garbage expansion and then a good one. I really hope they don’t drop the ball on that one, but it’s going to be pretty hard to fail as hard as BfA did. I’m actually pumped to see what cool new things we are going to get, maybe too much for my own good.
I just hope we don’t get an execute (not very likely we do) because I don’t want to lose front-loaded damage at the cost of it.
I recall people saying that in WoD. And in Cataclysm. Blizzard is pretty darn good at one-upping their own fails.
However, you are correct, their historical trend is one good, one bad, show Shadowlands should, in theory, be pretty solid.
side not think they’ll continue how AA works in shadow lands
We don’t need finishing move or executes to artificially impair ourselves 80% of the time.
But we could use a havoc version of Soul Cleave.
Because moving/running/zipping to collect soul fragment by walking over them manually is oh-so-exciting.
My only complaint is how VDH version of Meta did not transform their skills. Would be great if Shear and Soul Cleave would ‘transform’ during Meta, like how Chaos Strike and Blade Dance does for Havoc.
Even if they remain the same damage number, just simply convert from ‘physical damage’ to ‘fire damage’ would be been a great aesthetic/thematic improvement.
I’d rather they just took Demonic Appetite out back and shot it like it deserves. Having a major DPS/resource mechanic rely on proximity-consumed world objects is simply an atrocious mechanic from square one.
I mean, it’s only sorta a “transformation”. They get a new icon and name, but the only difference in functionality is a flat damage multiplier on them (30% for Chaos Strike, 75% for Blade Dance). They aren’t really different in any appreciable sense.
Also, doesn’t Shear generate an extra shard during meta now? I feel like they made a change like that shortly before I stopped playing half a year ago or so.