…roster boss is kicking in boys
(flex raid sizes)
…roster boss is kicking in boys
(flex raid sizes)
Extremely unlikely. Implementing flex raids would require programming a whole new difficulty setting for the raids prior to Siege, and we’ve already seen what happens when they try to mess with raid settings
“Flex raiding” was not in 5.4. 5.4 introduced the new DIFFICULTY, Flex, for siege of Orgrimmar. It was a difficulty that was easier than LFR in order to get people into raiding with actual people and not randoms/bots. “Flex raiding” as you and many other people refer to, came out in 6.0 - Prepatch of Warlords of Dreanor.
They tried their new formula in Siege of Orgrimmar for the first time during the Prepatch and it was laughable. It was so imbalanced people even made forum threads if they could revert it back. Do you really think that the classic dev team, that can’t even fix the ID bug that has been plagued the game since Cataclysm beta, can balance “flex raiding” out of nowhere? Obviously not. Don’t even try to request it, you will regret it. Use your brain for once.
Wait for Warlords of Dreanor, 2 years from now.
Mmmmm perhaps you’re right on the terminology.
I’m specifically talkin about the ability to raid with 12, 13 or in case someone doesn’t show up, 11 people - a variable raid size!
a boy can dream…
so we have Flex Mode, which is the difficulty between LFR and Normal that SoO had, and then we have the WoD+ feature where you could raid with any number between 10-25 (or maybe even 30?) people on Normal and Heroic.
unfortunately i doubt Flex Mode will happen since it is a brand new raid tier similar to LFR not being a thing for the first two Cata raid tiers, and since the flexible raiding was a feature of WoD i doubt we’d get it for MoP
right right… Yeah i meant WOD one then… idgaf about normal vs lfr difficutly lol
oh well bummer
I really hope too OP.
If it comes from p1 it would be amazing…
This is simply not true and a lot less complicated than you’re making it out to be. Flex is identical mechanically to normal and LFR - they just had different damage and health tuning and Flex scaled dynamically up or down based on player composition. (Such as 2/3/9 or 2/4/14)
Heroic was the only version that was mechanically different, similar to mythic in retail, each boss had a unique heroic-only phase.
The only work that would be required is implementing the already existing scaling technology in addition to downscaling item level for T14 and T15 in addition to applying a %nerf all trash and boss values.
Absolutely false. Flexible difficulty was harder than LFR and easier than normal. The mechanics were the same, but on LFR, the trash and boss mechanics did laughable damage. Flex still required you to execute mechanics properly to kill the bosses.
There are a few exceptions with LFR like Thok one-shotting you if you walked in front of him during his “kite/focus player” phase or Blackfuse if the tank pulled without assigning two Hunters to manage “belt duty”
but overall, while being easier than normal and not overly punishing, was harder than LFR (which doesn’t say much)
I did a ton of flex/normal/heroic in retail and private servers. The difficulty progression between the three versions is actually really good.
Tell me you don’t know how programming and system design works without telling me you don’t know how programming and system design works
Then explain it since you seem to be an expert. All I’m saying is, the tech already exists. There is no re-scripting required to implement flexible difficulty because the mechanics are identical.
Blizzard isn’t completely incompetent, the technology already exists and can be used.
They broke LFR to the point they decided to just not release it just by trying to change it from 25 to 10
What’s your point? LFR wasn’t ready for Dragon Soul launch. They’ve been putting most of their resources and dev time working on Season of Discovery.
SoD P8 is coming soon-ish and is the last phase. They have plenty of time to get flex implemented for T14. It’s not a matter of if it’s possible, they just need time to polish and get a beta build out early for testing.
I would argue that Flex is a far more in-demand feature for the general playerbase than LFR. The general Classic audience doesn’t really want LFR to begin with.
There is no such thing as just flipping a switch on or off to make new systems. The “tech” already existing isn’t relevant when said tech hasn’t been designed to fit with something. It still requires testing, balancing, bugfixing, and all it takes is a single line of code to break something completely unexpected. Or do you think Blizzard just randomly decides to create bugs on purpose for old content that hasn’t been touched for literal years whenever they release a new patch?
Thank you, Captain Obvious. We all know that these things take time and testing but you should assume they’ve been working on MoP for a long time now. Theres more than enough time to get flexible difficulty implemented on a beta build for the community to test and provide feedback.
It either works or it doesn’t. It’s not a matter of testing mechanics, the only thing that changes is the base values in the raid and the dynamic scaling. We would just have to test the health for various group compositions and provide feedback.
As long as they get the base values tuned properly, you can’t really mess up the scaling. More players = more boss health linearly and vis-versa for less players than the standard raid group.
The triangle peg does not fit into the round hole
This is the kind of mindset that has held Classic back and kept Cata sub-par for the most part.
We should be encouraging positive changes for the game and pushing the universally supported ideas forward. Flex is one of those. If it wasn’t, it would have stuck around as the default normal raid 10 years later.
Stop dooming and acting like this stuff is impossible. It’s not. The technology exists and they have time to get it working.
They broke LFR trying to change it to a 10 man
You don’t even know what that is
LFR is irrelevant to this conversation. It was an entirely new system that introduced qued raid matchmaking with personal loot.
They didn’t have enough time to get LFR in a working state without delaying Dragon Soul. The devs were working on P7 and P8 of SoD. They developed Kara Crypts and have been working on the new Scarlet raid.
They literally cannot do Mists of Pandaria without getting everything new to LFR working. Personal loot is incorporated in a lot more than just LFR. It’s the loot-distribution type for world bosses, scenarios and flex.
Fantastic job missing the point. The Classic developers have consistently proven that they’re unable to implement even unchanged content without something breaking, let alone new or updated things
Alright, then they don’t have enough time to get Flex in a working state without delaying Pandaria