The final boss in Gnomeregen really doesn’t feel right. We killed in 7:26 which apparently according to logs is decent with the slowest kills going over 11 minutes…….
Do you guys actually enjoy this?
By you guys I don’t mean WoW players in general, but the true classic Andy’s.
This final boss felt harder than Sark Heroic. Ik that is mostly due to the personnel differences between heroic retail raiding and drunk dad Classic raiding; but this last boss feels really out of character for the playerbase SoD is marketed too.
I worry that too many tourists worried about the FOMO of SoD are making the game borderline unplayable for the people it was originally marketed too.
What are your thoughts?
Overall from a personal perspective I would give the raid a 7/10 compared to BFD being an 8/10.
They really missed the mark on what a Classic raid should be. If this is precedence for how they push 20 mana in the future I genuinely worry for the Classic playerbase of the future cus the casual friendliness of 40 mans could go out the window with more added mechanics like this supposed easy 7 minute gnomer level up boss that’s has 3x the mechanics of Kel’Thuzad.
From a Classic perspective yea dude. Half the people who raid Classic are wasted amongst the core playerbase. That’s why it’s the drunk dad version of WoW where the devs supposedly build raids using the “beer” test.
I personally feel like “casual friendliness” and “40 mans” can’t go together. That’s a lot of people to try and herd together.
I think the more mechanic heavy fights are rather enjoyable. Minus Thermaplugg. That fight is just annoying. I dislike having to say “BOMBS SOON” like a broken record for 8 minutes straight.
Depends on how you define it. 40 mans is one of the only version of WoW raiding in history where gray parsers don’t get gatekept.
For me in a classic setting when I think about how 40 mans are super casual friendly I think about the 10 or so gray parsers who wouldn’t get invited to 10 or 20 man sweat raids who still get spots with 40s
I don’t want to play with those players. No one else does either. They are generally people that refuse to put in even the most minute effort to learn how to play their class so they don’t waste 39 other people’s time.
This is a super casual unfriendly take that doesn’t really have a reason to exist in a social game like WoW Classic. There’s no reason to have this facade of elitism when the content is USUALLY super trivial. There’s always gamers who e peen each other, but I mean dad bro raiding is basically peak social WoW. We have other forms of WoW where intrinsic value like achievements and titles matter.
A 4 phase 7-10 minute boss fight is very much not in line with Classic. There is a lot of tourists in SoD and first time WoW gamers (more than I’ve seen in WoW since Cata was current expansion) but it feels like the boomers are being left behind in their own game mode.
This is 100% the case. In terms of difficulty? Meh, I don’t think it’s prohibitive. In terms of design? Yeah the changes today are a huge FU to the core Classic playerbase.
Thermaplugg is the hardest encounter I’ve seen through AQ-40. My guild cleared it out first lockout together, and I don’t think it’s too much, but the pugs I was wiping with on MC trash back in 2019 wouldn’t have stood a chance.
Tbh Gnomer is just as easy as BFD was. The only “hard” boss in BFD was Kelris and that was in all fairness 2/10 in difficulty. The last boss in Gnomer is kinda fun bc everyone actually has to participate. I’d say Thermaplugg is like a 4/10 in difficulty. Once your raid learns how to manage Bombs+button pressing the fight is just long but extremely easy (though they need to fix the button bug where you cannot press/target it).
I’d rate BFD a 6/10 and Gnomer 7/10 in terms of fun and creativity. Loot? The loot stats itemizations is 3/10.
EDIT: in terms of a “classic-wow raid” both raids easily out–shine ERA 40man raids by miles. ERA 60 raids are absolutely horribly designed and made but thats also bc theyre from 2004. They need to revamp them and make them similar to how they made Gnomer.
I agree with your post. People will disagree… my guess is those people came from retail or didn’t play this game in 2004 like me. I am here for the nostalgia with a little extra seasoning (pun!), not for complicated raid mechanics.
I did part of a gnomer raid and I have no desire to go back… I’ll probably level alts and unsub until phase 3… maybe it’ll be better or maybe it’ll be worse, but at least by phase 4 there will be enough content to actually play for a while instead of funneling everyone into a single, overly complicated 3-day raid lockout.
Well “retail raids” consist of LFR, normal, heroic and mythic. I’d say heroic and mythic are definitely more difficult than anything in Classic. Perhaps even normal.
However, if you think LFR is harder, you are delusional or a troll.
Im ngl as someone that has pushed CE and easily obtains every Aotc you are 100% correct even a normal retail raid is harder than any raid in classic. But i disagree, LFR full clears are harder than normal pug’d runs due to the amount of afk and absolute garbage players lol
It 100% is harder. You just have a mechanic to make sure you succeed eventually as well as the ability to reliably backfill leavers.
They still have way more mechanics for people to pay attention to. Probably 40-50% of gnomer can be ignored with raid composition(shaman totems, priest dispels, free action, etc).