Finally gave FF14 a try!

This goes back to my earlier comments. People playing WoW don’t want to play a RPG. They want to blast through leveling in 5 minutes and immediately get to “end game” without any of that other boring stuff.

FF is a game/series for people who actually like RPGs, not people who would be better off playing Raid: Shadow Legends. WoW barely deserves to call itself a RPG.

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You can have an RPG without having poor slow combat and 40 hours of cutscenes before you can ever do anything.

It is WELL KNOWN by the FFXIV community and they actively state it that the first 40-80 hours of the game SUCKS and that is not how you get people to play your game.

If that were the case, there’d be far far faaaaar more people with mythic completion.

You can very easily get from 1 to 9 without completing MSQ lol — Not to mention, you didn’t mention MSQ in that part of your quote, you said:

You didn’t mention MSQ until much further down in your comment. lol
Perhaps communicate a tad better?

Not to mention – If “The basics still apply even in mythic” – Then your warlock character should have no excuse for not having full clear in mythic raid, and mythic 20+ completions… Yet you have neither, alongside with very little achievement points to reflect you’ve given the game much depth of exploration - So forgive me for not taking your comment very seriously :person_shrugging:

The basics still apply, I never said Additional things DONT apply, I said the basics still apply, Try harder.

but you can’t get from 9-70 without MSQ

which they do

And yet you failed to notice, The warlock is level 60 and my main is something else.

Why do people praise it so much? I’ll never know. Played it to Stormblood or whatever it’s called and it was the most boring, cringe inducing, embarrassing slog of a game I’ve ever had the misfortune of playing.

Sure, but my point is that the FF franchise specifically has always been like this, and people acting like they’re surprised at all the RPG stuff is bizarre. There is a LOT of talking and cutscenes, even in the oldest games in the series.

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Because the FFXIV community sits there going on about how much better it is than X/Y game so when people come from X/Y game expecting it to be better they are met with a giant slog of a slow experience.

That one is honestly on it’s community more than anything else.

Relax… you don’t have to like FF14.
Also nobody gives a damn what you play.

That’s incredibly vague.
You can say that literally about anything.

The basics still apply to FFXIV for the exact same thing. Try harder. :person_shrugging:

You literally can. There’s heaps of videos on youtube that prove it, lol
And again – You said the “VERY BEGINNING” – When you’re level 50+ you’re going to be a tad pass that stage.

So forgive me for not taking the comment of your alt seriously? lol
Not to mention that many - if not most of the achievement points are account-bound now (Literally just logged over to a level 10 name keep alt on the forums to double check, who had 20k achievement points) — so my point still relatively stands, unless you’re posting from another account. lol, nice try though. :joy: :person_shrugging:

unless you disable acheivement sharing

Was my main, and it IS my forum main, I’ve been posting on Keyla for YEARS why would I post from another character and Lose my trust level, Post statistics and have to tell everyone that I am me.

Step off buddy.

It’s #4 that disables cross character acheivements from appearing, People use this to stop WoWProgress and the likes from tracking an entire account.

Think for me is it was his this pompous little pr**k (always came off that to me) and he was IN YOUR FACE for every single little think you did and his voice actor was just the worst, I never liked the actor played him or the way he talked and they shoved him down your throat for everything:

Going into the manor:
Alphinaud: Behold it is me and I shall do a deep dive endless talk of why what we are doing is for the better of the doing so we can do it

Going into the church:
Alphinaud: Behold we will do what we do because it needs doing and we shall do it because I Alphinaud said that we should do it and I will ever be present while we do it

Going to take a S**t
Alphinaud: Behold you push those cheeks quite well but I Alphinaud will let you take the first step before I introduce the reason behind of what it is you are doing, for the doing is in the releasing of the doing.

It didn’t matter what you where doing Alphinaud pretty much lived up your *** the whole time and it was annoying as hell.

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As someone who’s frequently flip flopped between WoW and FF (currently back to WoW for Dragonflight, leveling a baby Orc though so I haven’t seen the xpac itself, lol), there are certainly a few things FF has going for it:

  • A plot that was clearly written with much ongoing love and attention and as much consistency as feasible over the expansions. Meanwhile, WoW’s plot has more or less fallen into tatters over the years and generally gets seen as one of its weakest points. Start an Orc, for instance, and you’ll still be told Garrosh is the Warchief. Or major story beats like Cordana’s face-heel turn - you’ll never find out what happened anymore, because it was apparently in the WoD Legendary Ring questline and that’s gone for good (unless we get Classic WoD, I suppose, lol). Or all the stuff that isn’t even in the game - everything important in FF is actually told through the game somewhere, for WoW you often have to hunt down outside novels to get up to speed.

  • Crafting and gathering, which are much deeper in FF than in WoW to the point that you have FF players that barely touch battle content outside of what is required to progress story, because they are literally dedicated crafters. Even though DF has added some depth to crafting, it still doesn’t hold a candle to systems like FF’s. Also FF routinely requires you to return to previous expansion materials even for current expansion crafts, so you get much more variety in your travels than WoW’s fixation on “latest expansion only” (when’s the last time we really needed old expansion stuff for a significant new craft here? I think it might’ve been needing all three then available - i.e., Vanilla, TBC, and Wrath - Engi repair bots to make Jeeves?).

  • Healers have much better personal damage, making it a lot easier to main one without feeling like solo tasks are going to be a soul-eating chore.

  • Deserter penalty actually matters because there’s almost nothing to do battle-wise at endgame that isn’t routed in some way through Duty Finder and thus subject to the restriction.

  • Serious content requires only 8 people, making it a lot easier to theoretically fill rosters (additionally, there is no “In a Raid Group” rule to get in the way of things, unlike WoW where the moment you get your 6th person for a PUG you’re basically stuck cooling heels till it’s put together because you’re locked from most other activities meanwhile due to “sorry, you’re in a raid group”)

  • The PUG finder has a built-in setting to limit joining to people who’ve cleared the content (FF splits each boss into its own separate instance like the Wrath dragons, so this is on a boss-by-boss granularity basis, as well), eliminating the need for achievement links/armory digging/RIO etc. to vet people before joining.

  • Very little Glam (= Xmog) is locked behind high end content, making FF a favorite among the dress up crowd because most looks are achievable through crafting, casual content, and the market board.

  • Meanwhile, the topmost tier content (Ultimate) essentially rewards ONLY glam (basically the weapons are same ilvl as the pre-Ultimate BIS, with the only material advantage being an extra materia - i.e., gem - slot, in a game where such small amounts of secondary stats are generally negligible).

  • In this light, Ilvl is much tighter within a tier, there is only 30 ilvl between baseline and maximum, and except for a 5 ilvl bonus on Savage/Ultimate weapons vs. augmented tomestone (Tomestones basically being the old school Justice/Valor system WoW threw away for … honestly, I’m not sure why now) gear, there is no exclusive for top tier raiders by the end of a tier (although during the first half, you need to do Savage to get any max ilvl stuff, casual content is limited to 10 ilvl below). So you don’t have the crazy outgearing between returning/casual players and top tier raiders like you have in WoW. Also the max ilvl for a given tier is the baseline for the next (i.e., Savage raiders don’t get to start a new tier with the equivalent of Normal raid gear right off the bat like is the case with Mythic raiders in WoW).

  • No Token, thus spending Gil does not come with the same gravitas as spending Gold.

Several things WoW still does better:

  • Tiered difficulty. FF is virtually all extremes. LFR or Mythic, very little in between, pretty much. A pain if your skill or energy level lies in between. WoW actually has Normal and Heroic raids and low-to-mid Mythic+ keys that provide plenty for middling players to chew on even if they don’t want the pressure of or can’t progress to Mythic.

  • Real alts. To put bluntly, FF’s Savage loot system is an extreme drag when it comes to groups of friends … in a way that WoW’s loot system (at least up through Heroic raids) almost completely sidesteps (loot lockouts affect others in the group far, far less, and unlike FF where you usually have everything all on one character, WoW players tend to have multiple alts, with separate lockouts).

  • Scaling raid sizes. Only Mythic raiders have to worry seriously about the hard cap, but most “friendly” raiders - the ones that get impacted the most by hard caps - are unlikely to be doing Mythic on a serious basis.

  • M+ gives a decent sense of endgame advancement for those of us who don’t have a regular raid group for whatever reason, without having to deal with the often hellish logistics of PUG raiding.

  • Lots of stuff to do in the open world even at endgame. FF’s world, beautiful as it is, goes practically criminally under used once you have finished the Main Scenario, outside of materials gathering.

  • Xmog unlock system. FF’s Glamour Dresser is a faint shadow of WoW’s xmog unlock system, and it’s not even account wide to boot.

I could think of others. But both games definitely have their place, far more so than most of the other MMOs cut from this sort of cloth (most of which tend to wind up with a “WoW, but in (universe)” vibe that hasn’t really been successful at retaining players even with primo licenses like Star Wars or Lord of the Rings).

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I’m just here so I won’t get fined

Better writing.

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Uh oh…you played the game with English voices, didn’t you? Rule of thumb with Japanese stuff is this: if there’s a Japanese voice option, change the voices to Japanese. The only exception to this rule is the game Lost Odyssey, but otherwise don’t bother with the English voices.

As for him being in your face, he helps provide exposition and reacts for the player (since the player character is a cardboard cut-out). His presence (and that of the other characters in the Scions of the Seventh Dawn) also helps move the story along.

I understand the complaint when it comes to Final Fantasy and races, especially as far as an MMO is concerned, but to say its anti-dragon is weird. It’s like saying Cata is anti-dragon, or Vanilla is anti-dragon, or even WotLK with Sindragosa/Malygos is anti-dragon. It’s just bizarre, it’s an incredibly bizarre take. Especially to not even give FFXIV a chance without having made it through Heavensward, let alone Shadowbringers, the end of Stormblood (especially when it comes to Zenos and Yotsuya (the actually morally grey Sylvanas)), and Endwalker.

But really, I would understand if you wanted to complain about specifics when it came to gameplay in comparison to WoW, or TOR, or SWG, or EQ, or GW2, or Lost Ark, or whatever, but to complain about it being anti-dragon is probably the weirdest take I have ever seen with FFXIV.

Switching to Japanese isn’t always better; FF12 is an example of a game that sounds better in English than Japanese due to pretty stellar localization. The dialogue in the original Japanese actually isn’t that impressively written. And I think there are probably a lot of games that are like that, where the localization actually improves the game. IMO FF games are usually well translated

When people go on and on about what an amazing MMORPG FF14 is, of course people are shocked when it turns out it’s just a mediocre MMORPG, especially with how rough it is until you get to HW.