There…kinda was a reason.
But like with everything in WoW, it was mostly relegated to external media–books and short stories.
There…kinda was a reason.
But like with everything in WoW, it was mostly relegated to external media–books and short stories.
Most of the reasons in WoW are of course, that they are driven mad or corrupted by old gods.
And because we complained about this and Garrosh, they threw in Sylvanas who will never serve.
He seemed miserable when raiding in TK and even made FF14 references during it. You can play 2 games at once anyway…
I’m just going to come right out and say it. FF as the entire whole, is terrible story wise. Its a big jump everywhere. No depth, no “good” imagination just plain…blah! never understood the millions of copies sold.
So, what kind of cookie is the best?
lots of folks are dropping the toxic cesspit that has become wow and discovering the other amazing mmos out there for me its gw2 a lot of others have jumped to ff14 and eso we as mmo fans deserve better than the crap wow has become on evry level i definitely encourage you all to try the other games out there
now a word from PYROMANCER!
Imagine wondering why people love to play other games and just not accepting that they simply like it and don’t need to have a proper reason for it.
Oh, but WoW players will bend over backwards and jump through hoops to try and justify why they keep throwing $15 a month at a game the developers clearly no longer have any passion for.
The irony is these MMOs have been out for years (some are nearing or are over 10 years since release) and a lot of people have already played them in the past. The reason they’re not as popular as WoW is because those games failed to hook a long-term audience and/or were just WoW-clones.
I watch the president of Blizzard stream WoW on the weekends.
FFXIV is great game for sure! But the end game sucks. The only thing thats left for you really is EX/sav/ulti. If you dont like that stuff its not for you. I would normally be all about it. I cleared all EX and a few savages… but I finally realized that I simply was not having fun. It’s too much of a project to just play. You basically have to find learner parties until youve grinded everything enough to mesmorize, which is so difficult. In any given time its going to take me like 30mins-to an hour to actually play the game due to finding learner parties / recruitment time. And then everything will disopate because no one is good enough to get a clear. So even though the game is gorgeous and i love FF… I quit. I’m all about games with high difficulty, but these raids make my head hurt, just way waayy too mech heavy. its like 85mech/15bossfight, I want it to be more like 60/50 how WoW is. If it was like this, I’d probably be subbed for the rest of my life, because I love the game besides that.
Some of these MMOs, including FFXIV, have only grown in population over time.
WoW have only declined in population over time.
So I am not exactly sure what you mean by failing to hook a long-term audience.
The real problem is the perception of many players. How many people have looked at FFXIV and simply said: “I am not going to play that weeb game!”
Exactly. Of course, it also helps that World of Warcraft was the first MMORPG that made the MMORPG far easier to get into, it made the genre more friendly to the casual gamer and thus put it on top of earlier MMORPGs. World of Warcraft also had a huge branding advantage, because Warcraft at that point had become a fairly big franchise. This along with the fact that people have simply gotten “addicted” to World of Warcraft, not really addicted just ended up investing a lot of time into it and made friends, made it harder for other MMORPGs to get as big because World of Warcraft would now sit upon a majority of the MMORPG playerbase.
What I am basically saying is, the reason many people still play World of Warcraft despite its crappy state, is because of friends and time invested, and people would rather just quit MMORPGs in general, than to begin anew somewhere else - which is an overall crap attitude, but it makes sense considering that most World of Warcraft players do not play any other video game - which also means that they usually do not know what a quality video game is.
The last 10 years have been a graveyard of MMORPGs. There’s been 60+ that have closed and many more adding to that list. When I look up the financials of GW2… the game only makes 10% of the money it did from 2013 (1 year after the game launched) and is their least profitable MMORPG out of the 5 NCSoft hosts at the moment. SWTOR, Elder Scrolls online, etc. are largely in the same boat. They likely only have 10% (if that) of their playerbase remaining compared to their peak.
You need money to grow and if you don’t have customers the MMORPGS enter stagnation or shut down. There’s also a lack of innovation or taking risks outside of trying to clone WoW in one form or another. FF14 is basically FF-WoW, SWTOR is space WoW, etc.
Outside of WoW, Eve Online, and FF14 there’s hardly any MMORPGs that have maintained an audience for more than two years and grown steadily year-to-year. They get that massive launch day boost and the game falls into obscurity after a year and people are like “You guys remember that MMORPG from 2021?” when its 2030. Sheesh bro I played it 9 years ago.
MOBAs, FPS, and mobile games are more popular and profitable than MMORPGs. So why dump $200mil into making an MMORPG that’ll flop in a year?
Yeah I guess I didn’t know much about the other games, I did know that the MMORPG genre was a very niche one, and had an overall smaller audience compared to FPS games and such.
I do know, however, that FFXIV is one MMORPGs that have had a steady growth during its lifetime. It had a huge surge in recent time, of course. But even without recent events it still grew, albeit slower.
And I think Wildstar was NCSofts least profitable MMORPG when it existed of course.
The MMORPGs do hold audience big enough for the games to still be profitable. NCSoft will close a MMORPG that is not profitable that much we know.
MMORPGs that grow and sustain their population are actually the rarity. They’re the unicorn in the pastures. The vast majority of MMORPGS (95%+) hit their peak population in usually the 1st year of release and after that have a significant drop-off.
The biggest reason I stopped playing a lot of these other MMORPGs was the lack of end-game content and very slow patch releases after the game launched. Also, we were having back-to-back MMORPG releases in the early-mid 2010s so people would go from SWTOR to GW2 to Elder Scrolls to WildStar to BlackDesert. There was an MMORPG craze up to 2015 and it completely stopped.
There were 58 MMORPG launches between 2010-2015. Between 2016-now? Only 4 and that includes New World. The MMORPG genre effectively ran itself into the ground because companies were trying to be the new WoW making money.
Surprisingly, the MMORPG that wanted to be WoW but with a Final Fantasy skin was the one that ended up steadily growing over the years. Of course, FFXIV failed in it’s 1.0 iteration, but that was before it tried to be WoW with a FF skin.
New World is potentially DoA due to it being released too early and having nothing to do when max level, not even endgame.
Final Fantasy did something different than most I feel. They had something entertaining for the journey, and they have something fairly entertaining for the end game - which is either too hard for some, and not hard enough for others… appearantly, but you can never win with game difficulty.
this games just got the time they needed to be so good basically its not irony just what i would expect i don’t think any new game could ever hope to touch wow but it’s these old established games that could
I think I am one of the ones who falls into the “too hard” category, however… it isn’t “too hard” … I buckled down and cleared some of the hardest savage raids. But for me its more so, ‘‘too hard for what it’s worth.’’
There is a serious fluidity problem, it’s too hard to ‘just play.’ So many conditions need to be met to actually grind and practice. Yeah – only 8 people, but it has to be the right 8 people. And you all have to have the correct amount of time allocated towards any given goal. If it was super easy to practice, find a static quickly who all align with your schedule, and do your thing, thats one thing. But its not. So I found myself once playing everyday for 8+ hours got my whitemage up to 80 and finished MSQ in about 3 weeks… spent another couple weeks unlocking everything… only to then fall in this mode where I’m only really playing a couple hours a day, and its because I have to wait around for the recruitment proccess, and I got so far in one savage raid, but then someone left and the whole group logged off, and now i’m just burnt out because I have to find a whole other party… so yes ‘‘too hard’’ but not for actual game difficulty reasons. I’m willing to buckle down and grind savage all day if it was possible! It’s ‘too hard’ to get into the game. The raids are definitely extremly difficult though! But how am I going to practice consistently enough to memorize all of this??? It’s not worth it. I’ll go back to WoW where I can comfortaly pug up to 20+ keystones, and wait for my raid night.
If you are looking to RP my friend look elsewhere. The Rp is basically one big MG Goldshire.