Final Calling Hero Talent causes Ancestors to tag mobs we're not in combat with

The Far Seer Final Calling talent makes an ancestor use an elemental blast on a nearby mob whenever the ancestor expires. In theory this is pretty good and overall I like this ability but there’s an issue where they tag mobs I’m not in combat with.

It’s not a huge deal but it’s kind of annoying when my ancestor runs off to tag a mob when I’m completely out of combat and causes it to come to me lol.

I could see this being an issue in higher difficulty content or M+ (not that many will run far seer there anyway) where your ancestor will pull entire packs of mobs when it expires. So, why not make it where it only uses an elemental blast on mobs you’re currently in combat with?

You are not alone! Enhancement wolves will do the same. Was in darclef and my wolves finished off a mob and hauled tails over to another that was minding his own business. Well, his buddies did not like that, and next we knew, we had an angry pack of kobolds on us. Of course my wolves were like “deuces!” and poof! they were gone after starting this ruckess!

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