The whole curse thing is dumb. Make it a magic debuff… We went through the same thing with TOJS…
Agreed.
They need to nerf:
- last boss neltharus
- last boss brackenhide (worst offender by far)
- worm boss neltharion’s lair
Yea so far, the last boss in Neltharus feels like it is too much compared to everything else in the dungeon. Did Neltharus +10, completely stomped it until the boss. Burned the timer on the boss when we were gonna +3 the key. The damage during the shield is a lot but can’t really deal with it + the curse + the ground floor aoe swirlies + trying to trigger an extra action button with varying quirks on how each item works.
On top of all that, the visual clutter while the shield is up is just beyond obnoxious. The swirlies are hard to see and sometimes when you are using a particular item from the gold piles, the swirlies just straight up disappear so you can’t even see when one is under you.
It just feels so out of place from the rest of the dungeon.
Adding my feedback.
My group got to the last boss with 12 minutes left on the timer after breezing through a +14 and ended up abandoning the key after an hour and 100 deaths. Last boss needs the timing of the Magma shield changed, even adding a 1 single second stagger between the time the shield starts spewing aoe and the time the shield actually appears to be valid to hit with trinkets would make this fight night and day easier.
I think the biggest change would be to nerf the frequency of the swirlies by at least half, probably more. It’s just not practical to keep the group alive without being able to cast anything.
Thats because you dont damage the shield. You pick up the items on the ground and channel them into boss breaking rhe shield. Did a 14 and 3 chested it no issues.
There is no counterplay for hitting the shields a lot of the time. Many of the items have a cast time or launch you at the boss and with all the 1 shot swirleys around, you simply cant cast your button without getting killed. so you move, which delays the shield being broken, and then the boss gets to spawn more swirleys. there also seem to be a bug where sometimes the whole room is full of swirleys, and sometimes there are very few. I think that a quick fix would be to delay the damage event for 1-2 seconds after a swirly spawns
Good for you? Not sure why you responded like that.
Im convinced blizzard just adds the dumbest most infuriating mechanics with out even testing anything . It just seems so obvious to NOT have 1,0000000,000000,000000 swirlies on the floor while players are trying to grab gold piles to use random extra abilities and one or two of those extra abilities has to be a cast while standing still…… like dawggggg either they didnt think about it at all or some d#mb a$$ developer went alil to far trying to be unique. it’s unnecessary and absolutely stupid
Sounds like a nerf to the last boss and buff to the first 3 bosses and trash if the dungeon is a breeze except the last one?
yeah, that’s just my opinion of the 14 my group and I ran.
If you don’t have decurse, don’t even bother trying to do this dungeon.
3 stacks of the last boss’ curse is doing 145k per tick on a +15. No one can survive that.
Because it’s doable. People with low keys and lack of skill scream overtuned immediately.
Maybe it’s a skill issue, not meaning to be mean at all. I’ve run Neltharus plenty of times since Tuesday and no issues. The last boss is fine.
My only issue with it is that it’s a DPS check boss at the end of the dungeon. Unlike NO where you can go straight to the Storm boss and see if your team can make the cut.
The real anguish will reveal itself when the dispel affix comes in and you realize there arent enough answers for all of the debuff hell that exists in some dungeons.
none at all need any buffs though? only nerfs?
Underrot is a joke. Could use a buff.
It’s free.
Interesting that the people saying its fine are doing so from alts.
You do realize you are paying to be a beta tester, right?