Perhaps someone can clarify this for me: if Microsoft/ActiBlizz decided to make WoW available on the XBox, would it then be provided as a game purchase box or whatever the things are called that you put into XBoxs (see, I know little of console stuff)?
If so, how would WoW work because my limited knowledge of consoles is that they use a controller with only a set number of buttons and control options. With WoW having not only the large number of spell abilities etc for playing, but things like crafting, buying/selling, farming materials, chatting and all the other things that the keyboard/mouse does, how would a console be able to do that?
Would it have to be like a trimmed down version of WoW somehow that only does a limited set of things, like some sort dungeon crawler game?
Surprisingly, FF actually handles this pretty well, and it has as many (if not even more - some of the DPS jobs are pushing 30+ different relevant keybinds at this point) keybinds to deal with as WoW. The trick is to do things like have quick page swapping for buttons, and to make use of the d-pad as an extra set of four buttons (i.e., the d-pad is not for movement, you only use the thumb sticks for that).
Targeting can be a bit of trouble with controller, but people get used to it fairly well (granted, FF targeting is a little janky in general: it seems to depend on both the camera and the player facing e.g., it’s a common scenario in raiding for the boss to be in a fixed location at one end of the arena - think how bosses like Fallen Avatar from ToS worked, for instance. If, as is not uncommon, you’ve just had to run away from the boss for a mechanic, Tab actually fails to retarget it until you’ve swiveled the camera back in that direction, even though you still have LOS).
Heal targeting might be a bit of an issue: probably just fine in M+, but might be a problem for larger groups (in FF, serious raid groups are only 8 players, and while there’s 24 player raids, not only are they considered casual content but the 24 players are composed of three semi-separate parties and outside of rezzing you rarely need to target outside your group of eight).
Ground effects are a pain with controller even in FF. I’ll give you that one.
Because people who haven’t played anything except WoW on PC for the past 15 years and therefore are mentally stuck in 2005 can’t imagine anything else. SMH.
Note: not talking about you, specifically. You seem to have a good grip on things. You just don’t like consoles and I can respect that, at least.
All these “OMG TOo MaNY bUTtOns” people irritate me when I literally do the thing they are so adamant is not possible and have seen it done elsewhere.
They have to tell the poor WoW plebs how much more ‘amazing’ XIV is, otherwise their entire personality will crumble.
Tbh, if it was as ‘amazing’ as they make it out to be, people like me wouldn’t have dropped it after 10 years of playing every day - and they also wouldn’t be here playing Jehovah’s Witness about it, and… instead be, y’know. Playing it.
At any rate, XBOX deal was a long time coming. It’s always been marketed towards consoles as much - if not more, in some cases - as it has been to PC.
WoW’s never marketed itself towards console or even shown interest in it. And frankly, I prefer when my MMOs aren’t on console. Consoles tend to hold back MMOs when it comes to developments, in my experience.
Yeah trying to squeeze 40+ abilities to an xbox controller and trying to navigate all sorts of different windows with a controller sounds like a nightmare.
I don’t get the fuss over pushing WoW to XBox, why do people want this?
Given how much ActiBlizz likes to make money, I have to wonder that if it is so easy to adapt a game to console, why they haven’t done so long before now. I mean, there has to be a reason, yes?
I have no particular spin to take on either option, since I would never play it on console (not being able to afford one and having physical issues that would stop me using one being the main reasons) so whichever way they went I would continue to play the remaining time I have to play on my PC. For me it’s merely an intellectual exercise in the reasons why it hasn’t been done already.
Should we tell them wow plays on steam deck? it could blow their mind lol. they surged that add on use over what was there before lol.
Now is a top raider in mythic playing raiding on a deck? probably not.
its fine for the wow outside of end game stuff. you know…the other 6 nights of the week after raid night is over.
its more than fine to go pick 400 flowers for the night, and kill the mobs on them. If one needs 40 keybinds to kill an open world mob…that is taking that waaaaaaaaay too damn seriously.
and NGL…since both versions of wow bg’s tend be honor farms devoid of skill most of the time…controller or deck use is fine too.
say hi to AV. we ,shockingly ofc, are rushing van or drek. that does not need 40 keybinds. either game version AV.
Deck farming is chill game play I have enjoyed. Lay out propped up in the bed. I was not looking to own the meters. Just a chill farm mode.
Like lul that makes no sense to me , like I can understand playing with controller bon PC. It at that point just play the game on PC why try to use keyboard on console that has capped fps of 60-120 fps ?
I think the biggest issue to WoW on console, is addons. Blizzard’s been designing encounters around specific addons. Without them… Well, certain content will have an experience spike, console players would likely find themselves discriminated against, and soon anyone who’s not playing at a level an elitist feels is satisfactory is deemed a console plebian and kicked from the group/raid.