Whatever, just do what I said earlier, “JUST WAIT AND SEE”!
They change classes up from time to time, but the gameplay itself stays the same. It’s the same for every MMO and it’s one of the reasons why I believe people enjoy playing them…because they are pretty predicable.
Even if that was close difference is WoW players want to earn a pretty dress to do more damage or push into content, XIV players want the pretty dress off the Mogstation to ERP in quicksands.
I mean people looked at the WHM changes, nerfing damage potential, skill ceiling and making things mindless in general but were still fine because “pretty wings, yay!”
Snoozebringers is a lot of QOL and the same bland formula… made even worse.
I really like them saying they want to break up the meta too, removing BRDs buffs while making DNC give 30% crit to someone.
I mean, for the most part gameplay stays the same. Until they do something like trying to change the GCD, or do a level squish. Then they do something like take away the artifact weapons and somehow do it so much worse, add azerite gear which is a huge downgrade, and again somehow, world quests are such a snoozefest compared to Legion. Maybe we’ve just been doing them too long.
Those are pretty awful generalizations, dude.
I played it a long time, I maybe jaded but I’m a realist. If you haven’t played XIV you may find it fun for a bit, exciting… but every endgame player burns out… doesn’t take long to see they are taking the themepark to the extreme.
Just look at how much fan service is on the horizon, for games not even in the FF universe.
This is kind of like WoW at Legion 7.0. Lots of classes got the back burner so they could push Demon Hunters.
They’re not so different.
As far as playing dress up…there’s no problem with that. I mean, google “transmog is the true endgame” and you’ll find that is largely true.
As far as flashy skills that look cool…so? We are playing MMO RPGs (which stands for Role Playing Game). A large part of it is looking badass when you do it…in a role you want to play. Personally, I’ll never play a hunter or monk in WoW or an astrologian in FF because to me, they look dumb af. I don’t care how good they are.
I’m getting older now, and while I don’t mind having more difficult rotations and gameplay, my wrist and eyesight isn’t what it used to be. Simplifying systems it’s bad - if - they make the game fun and rewarding.
As of right now, I’m enjoying playing as PLD and DRK - I haven’t tried DPS jobs in SB yet, or healers, but I like those two at 70.
I can get flustered sometimes with the constant DA spam, and it can screw me up if i’m not careful with siphon strike mistakes, but it’s largely fun. I am a bit worried about moving down to just one combo, no DA, but in a way, just doing DPS isn’t bad either.
If you recall, WoW went through similar growing pains regarding role balancing. It’s just how it goes.
The level squish is just a product of the game living too long. Kind of like how immortals go crazy eventually.
I loved Legion’s artifact weapon system and was sad to see it go, along with the role playing identity we had.
WQs are the same, we’re just bored of them now more than we used to be, and have no reason to continue doing them without the carrot on the stick that were called legendaries.
I’ve also played it for a long time. There are definitely more weirdos in FF than in WoW, but on the flip side, there are waaaay more toxic d-bags in WoW. And lets not pretend there aren’t and haven’t been hundreds of thousands of people that have played WoW just for the “dress up” and the ERP, as well as many people in FF that play for the difficult content. The Ultimate trials are arguably on the level of Mythic raiding. FF is easier than WoW because the devs want to reach a wider audience and allow more players to enjoy the entire game, which is fine. It’s not for everyone.
I feel the same way about WoW. This is why we play different games at different times. Not really a problem and if you have means, then just play what you want when you want.
Ultimate could be on the level of mythic raiding… but then you have only 2 of them compared to just the current endgame of 12 mythic level bosses here. If you like endgame its just not a comparison content wise, but yes I can admit its for different sorts, having to consider console players wont help neither but for casual content and chill stuff theres a nice variety in XIV.
I don’t agree on the less d-bags though, in XIV they just don’t say things to your face.
If you are having fun continue, I may just be sour from the anti-hype i felt with the live letter.
I’m more of a casual player and I play with my wife mostly now.
WoW is fine, and combat wise, I think it is the superior product. The UI and engine is more responsive, there’s no dumb animation locks, and it just feels more polished.
That said, it’s become so old to me now, as it’s been my main game since 2006, and I can come back for a few months of every xpac but usually find it pointless and just come back near the end to play for a while to see what they do.
I would say story-wise, I am tired of playing Alliance and having really no fun content. The game revolves around Horde, and if you aren’t Horde, you’re not the star.
As for FFXIV, you are the Warrior of Light. You’re always the star.
I much prefer that to people abusing vote kick and calling me names to my face, saying I’m retarded, etc. Hell, I talk about randoms in linkshell chat with my friends. Nobody’s feelings get hurt over it that way.
Yeah, they could release more of them. Now that they’ve seen how popular they are, maybe they will. I think they’re just afraid of releasing too much difficult content that many players will never get to see.
I just did the benchmark.
Scored 17500 at 1080p max…not bad
We’ve only just seen the new job actions. Not sure yet how they’re actually gonna play when it’s live in a month.
And yes, they do remove job actions per expansion when they feel like they want the job to go into a different direction.
And -dark arts- between -dark arts- you and me -dark arts - Dark Arts -dark arts- wasn’t -dark arts- hard -dark arts- it was just -dark arts- annoying.
It’s like when they reworked cleric stance and thank freaking god they got rid of old cleric stance
Slightly inaccurate.
- DPS stance is gone.
- Tank stance is an on/off buff, but applies only a threat modifier.
Not really sure if that qualifies as stance-dancing being entirely gone… though definitely not quite as relevant because there’s less to gain or lose by going to tank stance.
All told, I’m slightly disappointed… but I’ll manage.
On the bright side, some stance-specific bonuses which could be annoying at times will be gone. DRK got hit by this hardest, with Siphon Strike and Soul Eater doing double MP regen and healing in tank-stance only. Also, it appears WAR gets to keep Fell Cleave.
Not to mention this rumour of some sort of “Feller Cleave” intrigues me…
Considering the meta-game leans towards tanks doing more DPS in general… well, it does make sense in context. The downside is that the more advanced details of focusing on the balance between survival, maintaining threat and damage output while tanking mostly in DPS stance will be gone.
What could be really good – or REALLY bad – is the loss of the threat combos.
The extra threat modifier on those combos were dull in Stormblood, used only when necessary for the most part. If you didn’t need that combo for the threat specifically, it was otherwise not used at all as ALL the utility was in the other combos.
However, if the combos themselves remain and are given some more functionality, this could make tanking more interesting by giving them more than one combo to use on a regular basis.
We’ll have to wait and see how it all turns out.
An unusual change appears to be the shift towards “role quests” away from pure job quests while leveling. I guess we’ll have to wait and see how this turns out, but I’d like for these to have more frequent quests than the current set-up.
On the bright side, there is still a level 80 job quest. All things considered, especially with many job quests during leveling being rather short and not adding too much… one sizable-length quest (or maybe even a series of quests) at the level cap wouldn’t be a bad substitute.
It’s probably going to go the way WoW went with threat…not an issue at all.
Focus on DPS and staying alive.
Just goofing on the character creator…good lord i’ll be the only male hyur midlander surrounded by bunny girls come launch day.
i can only imagine the weebs losing their minds over this and buying bulk phantasias
I scored just under 8000 and still got “extremely high.” Yikes. What’s the max you can get to?
I may or may not switch to a bunny, from female roe. They’re a perfect mixture of cute and aloof, I can’t help it.
if it’s not a cat and a boy i am not interested
And not those hulking abominations either
It’s a good thing I’m not switching to a bunny for you then, isn’t it?
Make no mistake
I will be making a bunny girl alt
My wife plays a miqote girl though so she might get jealous
I think it’s a good thing to have a single full rotation since offensive abilities also generate enmity. There really was no need to have separate rotations.