FF14 announces new expansion with expanded housing, farming, etc.. Byebye, WoW!

that is how it was - maybe it has changed.

https://na.finalfantasyxiv.com/lodestone/topics/detail/424658bcd52a5737194a4088eb3e7ccabefa9954/

that is from 2015 but ppl in 2018 were talking about it

FF’s can scarcely be called “out-in-world”. Housing is held in discrete zones, instanced into a couple dozen shards. They hold nothing but houses and some housing-related vendors. They’re arguably a far, far less complex task, code-wise, than Garrisons already were. I don’t think WoW’s engine would be so restrictive, especially given the mess XIV’s likewise still is.

On all other parts, though, generally agreed.

How big is FF14 housing? Well, there is an entire website dedicated to listing all available customization options:
https://en.ff14housing.com/

yes well if you take a few months off and lose what you worked for I think I would pass on that.

Another reason I don’t have a house. I could probably get one, a few plots open up once in a while, but I also don’t log in for extended periods of time, similar to WoW.

ff14? you mean that game that makes you pay for all the other content and forces you through it?

Wut?

actually FFXIV developers said there will be luls in development where you might feel completed and accomplished with what the game offers at the current time and be getting bored. He flat out said take a break there are far too many other games out there to be bored playing one and when we release new content or new expansion you will be refreshed and ready to go consume that. So he never said he is ok with people quitting 1st off if that is what you believe your reading comprehension needs some work. He is ok with people taking a short break between content patches and coming back vs feeling forced to stay burning out and leaving forever.

4 Likes

LoTRonline always had those things, but like most of these games they get bought out. When that happens the reaping begins. Before you know it a game that says costs a quarter says please insert 4 quarters, then 8 quarters, then average 90 second play time per credit… etc

so what

Well ok, thanks for the update I guess

Wildstar had one of the best communities and an awesome housing feature where basically anything was possible and required you to craft or find/earn the objects through game content in various forms. It also had a strong rp community. But guess what? None of that saved the game. Raiding was too hard in comparison to other games so that content was lacking players, which turned to less overall subs and the game eventually went free to play. Before ftp they even had a token system so you could buy gold or game time… that was before WoW even made one. The game is dead.

P.S.: I should say “has a great community” because it has a private server in the works due to its community, not the developers.

Wow isn’t focused entirely around any one thing, which is why its hard to balance. Some specs get nerfed for pvp and buffed for pve and it gets crazy.

1 Like

oh yaaaaaaaaaaaaaaaaaaaaaay I get to sit through 10000 more hours of boring dialog! No thanks, and no thanks to their class design either. Their end game is definitely challenging at least, but eh I don’t enjoy it enough.

DAOC worked the same way. Unless you paid your property tax in advance, if you took a long break your possessions would be boxed up and your house would go back on sale.

Here’s the thing though - you have to do it that way when houses actually have a physical location. Houses near the capital held a lot of value because they were both more accessible for use with whatever utilities they have as well as simply being more visible for showing off. A house turned into a guild hall could display the trophies of their accomplishments which was big prestige before players followed all of this stuff online via fan sites. Some random shlub sitting on one of those prime spots unsubbed from the game would be pretty awful. It was already bad enough when people poached prime real-estate from the NPCs and then tried to flip the land, the idea someone could snag the land and sit on it forever without a penalty is laughable.

Of course all this goes away if it is completely instanced and “fake” like Garrisons but to me housing without a physical location loses a lot of appeal beyond the sandbox elements.

FF has really impressed me lately.

Kudos to them.

:surfing_woman: :surfing_man:

2 Likes

Yes I understood why they do it, I just don’t like the idea. I would do housing only if I could keep it. Just not all that interested in working at something and then losing it.

I agree a lot with what you say. I find a lot of WoW hardcores just cannot grasp the concept that a lot of us DO NOT want to play the way they play. What we want is Blizzard to branch out of this end game grind or bust mindset.

Blizzards solution is to give casual players easymodes of hardcore grinds. When casuals don’t enjoy it, hardcore players throw up their arms and say “there is no pleasing you!!”

And I think therein lies the disconnect. FFXIV end game is crafting and raiding!!! ESO has ZERO end game at ALL!!! Yet millions play those games.

Not everyone wants to go into a diablo loot treadmill at max level. There are so many interesting things that can be done (re:housing, farming, transmogs etc etc).

Blizzard has the capability to do all of this, they just choose not to or do it on a very limited level. They even make their own content they spent months creating obsolete in a few weeks just to get everyone on the gear/ratings grind treadmill.

There is this enormous delusion in this game that mmo endgame HAS to be about endless difficulty levels and gear grind hamsterwheels.

4 Likes

i always thought the endgame in ffxiv was transmog. or whatever its called… glamour? that sounds right. its been a while.

I don’t think we’ll ever get player housing in WoW after the garrison debacle

It actually seemed to happen right in the middle of MoP - the peak was 5.2 (Isle/Throne of Thunder) and then we suddenly got a complete change in design direction - 5.3’s prototype “world quests” in the Barrens, then 5.4’s experiment with low-effort “repeatable content” with Timeless Isle. All the care that had been put into MoP seemed to get thrown out the window.

And then a 14-month drought of zero content, a 5.5 that never happened (the Vale remains scarred to this day, and no, the BfA phasing doesn’t count) and all of this hype that they were “too busy making the next expansion amazing” and then - even before WoD launched - we learned of capital cities and most of the world content gutted from the expansion. And then the seed was sown - again before WoD’s launch - about removing flying, a decision they eventually pulled the trigger on, and lost millions of players forever as a result.

One day, surely someone will tell the real story of what happened to the WoW dev team during this period.

2 Likes

Agreed. I’m actually about 33% done with wow and it’s because of this, right here.

No clue why this post was flagged; maybe some shills didn’t like the message.

1 Like