Few things missing on new UI

So the new UI is nice and all, but I have a couple of beefs with it.

The first and foremost is, that HUD INFO box, why is that a physical stationary box? mousing over players, npcs, skills/spells, toolbars, etc used to pop up the box right next to the mouse cursor, now it’s a physical, stationary box with no way to toggle it otherwise…why? This is a major step back, now my eyes have to dart elsewhere despite where my mouse cursor is.

The other thing I’m noticing, why can’t I move the Bags or the buttons for things like Talents, System, Adventure Guide, etc?

And on that note also, why can I not move exp / reputation bars? That seems like a huge oversight.

EDIT: Hide unused action bar buttons is gone as a toggle. So if any of your main action bars have keybinds but the toon you are on doesnt use them all, they forever show an empty box instead of a blank space. Kinda annoying

a) its not ready yet
b) users are stupid and would screw it up
c) they dont care
d) all of the above
e) none of the above

we can only presume, as you are not going to get a response to your question from them here.

option a is the tried and true response to all pre-patch issues out to about 12 months after its release.

3 Likes

And option D is the general goto after 12 months. :grin:

Blockquote
EDIT: Hide unused action bar buttons is gone as a toggle. So if any of your main action bars have keybinds but the toon you are on doesnt use them all, they forever show an empty box instead of a blank space. Kinda annoying

There is a tick box on the Action Bars in edit mode called “Always Show Buttons”… if you untick that, it wont show an empty box if theres no ability there.

However, Action Bar 1 does not have this option for whatever reason.

That’s kinda problematic as that’s the primary action bar too.

The tooltip has always been stationary by default afaik. Maybe it was a cvar or addon modifying it for you, but my old stock UI has always had it in the bottom right.

Edit: Oneliner to make it follow your cursor. Might break some other things though, as it overwrites the default handler. Would need a bit more code than fit in a macro to make it nice.

/run GameTooltip_SetDefaultAnchor = function(tooltip, parent) tooltip:SetOwner(parent, "ANCHOR_CURSOR") end

The stationary HUD Info box was driving me crazy too. I found an addon called TipTac that lets you anchor tooltips to the mouse pointer (and modify a lot of other things). Just installed it, so I don’t know how well it works in different situations, but it does work.