Festering Scythe Talent Feedback

This talent needs to be a direct replacement for Festering Strike and be active all the time, not a proc from bursting 20 wounds. This would remove so much tension for Unholy in AoE when it comes to wounds, which was a stated goal of Unholy’s changes. Scrap the Vile Contagion idea, nerf bursting sores (if needed to make this not brokenly OP), and make this talent a new active ability that replaces Festering Strike. Its still not ideal but this one ability would be a significant QoL ability for AoE if it is made active all the time.

13 Likes

As someone who dislikes wounds, this skill actually sounds really fun.

5 Likes

How do they come up with these ideas?!

I’m on a trash pack, the pack is almost dead and I’m at 19 stacks. Do I just stop attacking until the next pack so my Festering Scythe is ready?!

Not to mention this is ANOTHER buff that needs active tracking that you can’t easily do without a WEAK AURA.

That being said, the idea is good but it needs to either replace festering strike outright, or trigger via Cleaving Strikes because that’s not going anywhere so they might as well triple down on it.

11 Likes

This is the part of it that really ticks me off. I’m already tracking the lame wounds.

2 Likes

1000% support.

2 Likes

Not to derail the thread, but i do love how they’re just doubling down on maintenance buffs like another example is todays new “san’layn” hero talent if you’re playing unholy sanlayn

  • Incite Terror has been updated – Vampiric Strike, Heart Strike and Scourge Strike cause your targets to take 1% increased Shadow damage, up to 5% for 15 seconds. Vampiric Strike benefits 300% more from this effect.

:joy: Just another stacking debuff, because we all loved stacking Death Rot 10 times, some genius dev decided you know what lets add another, give this man a promotion.

8 Likes

This 10000%. They are doing the opposite of what they said they were going to do. Each spec (except maybe blood?) has more buffs to manage than ever before, more weak auras and more…

4 Likes

Obviously this is subjective to speed, but I look forward for doing M+ as unholy sanlayn
Stacking up:

  • Wounds
  • Festermight
  • Gift of the Sanlayn
  • Incite Terror
  • Death Rot
    honestly i’m probably forgetting some because its just becoming a meme at this point the amount of insane ramp you want unholy to do each pull provided you aren’t gonna at a very fast pace to keep certain things like gift of the sanlayn going.

Meanwhile I play my ret paladin, hit wings and hit my mongo ape abilities that all cleave and divine storm with ZERO RAMP, okay blizz :joy:

8 Likes

Don’t forget to hold bursting your 20th wound incase the mobs about to die, and save the new scythe buff for the next group. Adding even more management on top of the annoying wound management in the first place.

6 Likes

Good god, please no. I didn’t even see that. I have a whole other thread talking about removing DK maintenance buffs…

Dude this talent is already pretty cool as is.
It looks like its ment to follow up after opener cooldowns get you going. The 20 wounds is also a unique way of target scaling the ability.

Might not be everyone’s ideal vision, myself included, but if they’re stuck on subtle changes and keeping cleaving stikes then this fits well.

Gonna go ROTA and to pick up mawsworn menace for reduce cd on Dnd. Wonder if that also reduce defile down to 10 seconds CD?

It lowers Defiles CD by 5 seconds instead of 10 if you’re talented into defile

1 Like

Its pretty cool already, yes, but it would be significantly better if it was active all the time, people don’t want to have to track how many wounds they’ve popped to make sure they don’t accidentally use it at the end of a mob pack, especially when unholy already has 4 OTHER things to track, 5 if you take the new San’layn talent thing. It adds unnecessary friction to a mechanic that already has a lot of that, which is extremely frustrating considering all the friction elements unholy already has, especially in AoE, and that the devs said they wanted to reduce the amount of friction wounds have, yet keep adding to it. Why have a proc ability and a 45 second CD ability just to spread wounds when you could have one ability that is active all the time that does a significantly better job at spreading wounds then anything else. If tuning is a concern, then again, nerf bursting wounds, idc what they have to do to make the numbers right, idc about tuning with this, I want it to FEEL better to play around this garbage mechanic, and a full up time Festering Scythe will significantly help with that.
Also, unholy already has enough high target scaling abilities, I DO NOT want another one that is directly tied to applying wounds in AoE.

6 Likes

Hard agree Festering Scythe should be a talent! Sidenote qwip: wounds on a target should automatically pop if the target dies. So many just gone to waste…

3 Likes

A solution that might require less balance redesign is to essentially give Festering Strike an “empowered” mechanic when you have 20 stacks. Hold down the key to bring up a conal display to activate Scythe and cleave all targets in your cone, allow it to be cast while moving. Get rid of the timed buff nonsense and just make it a single use burst cleave, you can even add a dot component over 12 seconds if you don’t want to front load the damage. Then put a baseline UI hud element proc effect so you know when you have 20 charges .

That would at least give you control over when to utilize it without adding extra button bloat or WA trackers.