Hello, Shadowlands saw many classes change from spec specific utility to class utility. Druid had this same occurrence; however, Feral was left with literally nothing.
I pose the Developers to answer one very simple question - What unique utility does a Feral offer to a group?
The answer is none. Some people may quickly say “you have X Y Z”, but they are missing the fact that every other druid spec has everything Feral offers AND MORE. This and more is the bigger problem in all of this as it leaves Feral to be the odd one out and quite literally offer nothing unique to the group. So Blizzards whole narrative about being happy you brought X class or spec falls massively short with Feral.
Let me break down everything Feral has, and I’ll quickly touch on the other Druid specs too.
Feral Group Utility:
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Stampeding Roar: This ability is not unique to Feral as it is now a class wide ability. Other classes/specs also offer semi similar things and Shamans have Wind Rush totem. So, not unique to Feral or even Druids.
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Mass Entangle: A talent option open to all Druids and other classes (shaman) have same utility.
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Bash: A ST stun. This is a Druid wide talen and available to so many specs (not even baseline for Feral lol).
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Heart of the Wild: Super fun talent, but available to all druids to perform the same utility. This is definitely unique to only Druids, but is also a talent /shrug.
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Affinities: This goes in line with HotW. Fun and unique Druid utility. Nothing specific for Feral. However, this does bring in abilities gained. I will get into this shortly.
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Maim: ST Stun, finisher. This is a finisher that requires combo points. Basically a Rogues Kidney shot.
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Cyclone: More so a PvP ability, but does have use in M+. Again, Druid wide and DH also has very similar ability.
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Brez: Druid wide ability that feral needs to get out of form for (really not ideal). All druids have and DKs have.
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Soothe: Druid wide and several other specs also have. Newly added Rogues too (they needed more group utility though, clearly).
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Cure Curse/Poison: Druid wide and other specs can cleanse these too.
That’s it! There is no Anti-Magic Zone, Group buffs, Shrouds, Portals, Health Stones, Innervates, Windfury, % increase to X damage, etc. Nada. Lets get into why the above may seem solid, but really is not enough at all. Lets look at Balance, Resto, and Guardian.
Balance has AE silence, Treeants, Typhoon, and Innervate. All as additional utility. Feral gains access to Typhoon only via Affinity. This enables Balance druids to do Vortex (from resto affinity) + Typhoon baseline, which is great in M+. Treeants peel for tanks and is fantastic. AE silence is great. To top it off, nice healer utility in Raids, PvP, and M+ in innervate. Rounds balance off nicely with so much added utility.
Resto has Innervate and Vortex baseline. Granted this is lesser than Balance here, but Resto is very strong and viable for many different reasons outside of having even more utility than they already have. They offer all the core utility. Innervate is great for raids even outside of themselves. Typhoon (From balance affinity) + Vortex is also very strong in keys. Something Feral has no ability to do.
Guardian has an AE disorient. Guardian is really in the same boat as Feral; however, at least an AE disorient is valuable baseline over a ST stun. Regardless, I fully admit Guardian is in the same exact boat as Feral.
As you can see, Blizzard is viewing Maim as Ferals “unique” ability since its attached to our affinity for the other specs. But is a ST stun really that unique? How do we not at least have Bash baseline and that the affinity option? That’s what happened for Balance with Typhoon. How is Innervate not baseline for Feral and Guardian too?
Solutions:
There are a couple routes to go. Simply putting Innervate baseline would help. This doesn’t fix everything because feral still has nothing unique, but at least Druids are closer aligned in all the utility they offer. Balance and Resto still win out, but at least its closer. People suggest Leader of the Pack being baseline for Feral. I can understand this, and I’d obviously support it, but being a mandatory pick doesn’t really solve all that much. An ability similar to the old Natures vigil would be cool (its similar to priest utility to group heal off damage), but you can also have Predatory Swiftness’s regrowth be a group wide Regrowth when used (not raid wide)- this stops Feral from having to target party members to spot heal if they wanted to use it in M+. Heck, even leaving the Crit portion of Leader of the Pack as a PvP talent and leaving it as a baseline Group buff of every Crit heals. Point is, there are options.
Again, I ask the Devs. What unique group utility does Feral bring? Why feel good about having a Feral in your group? They don’t offer anything another class or another Druid spec doesn’t offer plus more.