If we’re looking at Shadowlands Feral, we’re still objectively terrible in terms of raid utility - even if they are giving us HoTW. You’re still missing Innervate from the Boomkin, and you’re playing a melee in a game that’s now completely unfriendly to melee with the target capping and melee-specific mechanics.
Damage wise, Feral in SL is very strong, but you’re going to be competing with:
- Magic Debuff + Darkness / Immunity from DH
- Melee Debuff + MS from Windwalker
- Windfury Totem from Enhancement + Ankh (or however you spell that)
- Raid buff + MS / Commanding from Warrior
- Magic Immunity + Vanish (mechanic avoidance) / Shroud from Rogue
- Auras / Immunity / Support from Ret Paladin
- Grip / MS(?) / AMZ from DK
Feral has heckin large meow speed boost and the ability to maybe become raid tank / raid healer / ranged DPS for 45 seconds every 5 minutes - or maybe once a during the fight, twice if you use it super early on and you’re doing a progression pull.
If you compare that to the other 2 (useful) specs; Restoration can HoTW and become ranged/melee/tank on the same CD and duration, while still bringing Innervate for another healer + the druid @ 50%. Boomkin can HoTW and become a melee/tank/healer on the same CD and duration, while still bringing innervate, and being an incredibly strong ranged DPS.
Feral brings absolutely nothing to the group, both in raid and M+ scenarios. We have no raid buffs, we have no raid support, we have no useful debuffs, we just scratch/bite and flail around on the ground until the raid leader has you go on your more viable raid alt that you prepared specifically for this scenario.
Here’s a fun solution, kitties. Tell me if I’m off the mark with this one.
Debuff (Cat specific, baseline overall)
Feral damage puts a debuff on the target, causing all damage over time effects to deal (%) increased damage.
Raid Buff (baseline)
Mark of the Wild gives all party(raid) members 3% (6%?) versatility for 1 hour.
Passive Buff (Feral Specific)
Leader of the Pack gives all party(raid) members within 30 yards 5% increased critical strike chance. (insert healing portion here, I don’t remember it, too lazy to look it up).
To give a quick breakdown on it.
Raid buff would give you a reason to want a Druid, plus a versatility buff is always welcome in all scenarios. That gives us a reason to be brough to M+ outside of RDruid just being massively OP all the time (thanks Blizz :))
Feral Debuff would almost shoe-horn your Resto Druid / Boomkin to be opening as Feral, aka they would need to take Feral affinity and lose their other utility, or you could just bring a Feral and get the debuff by default. Adopt a kitty program.
Leader of the Pack gives you yet another reason to bring a Feral, since it’s not only giving you the raw damage increase of more crit, but the healing attached will help keep the raid at least semi-healthy during these ridiculous healing checks we’re seeing in Castle.
Bring a Cat to your raid, be successful.