Feral snapshotting

I’m wondering if someone can explain to me how snapshotting works. My understanding is that bleeds like Rip draw their damage ticks from whatever your primary and secondary attributes are at the time of application. Is that correct? Or do the bleed ticks change dynamically as your attributes change?

For context, I’m trying to figure out what the smartest choice is for my Primal Ritual Shell trinket, with which you can choose from four different equip abilities. I’ve chosen the fire configuration (which randomly does direct damage), though I’m tempted by the air configuration, which randomly improves mastery.

I’m assuming that with the mastery choice, I’d have to reapply any bleeds whenever it procs in order to take full advantage of it.

You want to hit your pandemic windows at around 4-5 seconds with tigersfury and other damage modifiers to extend their length and damage by default. Usually there is a funnel target in groups, i.e a primary target you put big dots onto, and then maintaining dots on the ads surrounding the primary.

when you snap shot you are modifying or increasing the damage you are doing with your dots.

Yes, whatever buff you have during the application of a bleed will carry out for the entire duration of that bleed.

There are a few exceptions to this rule with sabretooth and feral 4pc, They will only buff rip for 4 seconds. On single target they dont really need to be active on application and will alter rips damage dynamically. However, on aoe pulls you will want to have these active before you press Primal wrath, as ToW and Tear are based off a percentage of rips current damage.

As for your trinket…
Only bleeds applied while the mastery buff is activated will receive this buff. Active bleeds will be unaffected. So yes, youll want to reapply your bleeds to take advantage of this proc.

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Snapshotting is great, and it’s unique to feral.
It’s very interesting, and sets you apart from the other dot specs.
It also raises the skill ceiling to be more than “refresh the things and do combo points”

But the game should really do a better way of explaining this to us. As it stands now there’s no way to even know that snapshots exist outside of doing internet research on it.

Even just listing snapshotting as a passive ability in the spellbook with some name like “anti-coagulation” or something like that where your average joe can just read about it in a tooltip would be an improvement.

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I’ve been wondering about some things about snapshotting myself, curious if anyone could explain.

So you can overwrite a lower dot with a snapshotted higher dot, but can you conversely overwrite it with a lower then? I thought I read somewhere you can extend the duration of the snapshotted dots or something along those lines, but wouldnt that just overwrite it with a lower powered dot?

Or does, for example, a trinket and tigers fury boosted Rip at <3 seconds get extended to max duration again with the same damage when a vanilla rip is applied? (assuming same combo points of course)

Further, does insect swarm’s increase in damage stay with the snapshot or does it still drop in damage when the swarm leaves, which would sound to be like how swarm is intended to work?

Does it matter if I rip before or after swarm? IE if swarm is already up and then RIP “Snapshots” the damage with the swarm bonus from the start, will it maintain after swarm leaves, as opposed to an existing rip would only be boosted by a swam placed after Rip it for the duration of the swarm? Does that even make any GD SENSE lol

I’ve been struggling with single target DPS on my Feral Build at I lvl 385, and despite work at the dummy, I’m not sure how the snapshotting is working. I cant seem to reliably top 20k dps single target which feels sad as all hell so I’m pretty sure I’m doing something wrong.

As far as I understand it, no. You can overwrite strong bleeds with weaker bleeds.

When people talk about extending a snapshot rip. They were referring to the old version of sabertooth, which would extend the duration of rip. So you could snapshot the bleed with pots, trinkets ext… and essentially keep it up for the whole fight.

That’s no longer possible as sabertooth has been redesigned.

I believe that’s dynamic as well. Similar to what I said about sabertooth in my post above.

the only thing that snapshots is the tigers fury spell. All other things like trinkets, bloodlust, etc. is dynamic I believe.

P.S. trinkets snapshot?? oh darn…

P.P.S. With the new talent that extends Tigers Fury every time you use a finisher I hardly need to worry about snapshotting dots because TF is up 90% of the time anyways.