Feral Shred Positional Requirement

Can we please look into removing the positional requirement of shred? Like with what happened for Rogue’s backstab? Either just add the effect to the mangle rune or just add a skill book for it or something? There are so many mobs that are just straight up immune to bleed damage (elementals, ghosts, skeletons, etc.); so you have to just spam low damage mangle when trying to kill these enemies. It feels really bad :frowning:

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Make wild strikes a book.
Move skull bash back to it’s old rune slot, and make it modify feral charge instead of being a new skill, like the swipe rune.
Add a new finisher move to chest slot so cats have a spammable finisher. Currently we only have SR which lasts ~30 seconds and rip which should be lasting>35 seconds. We need something else to use.

Who do you think we are, shamans?

Nah only rogues get that you get noutin.

Backstab shouldnt have been changed the name says it all and same goes for shred keep it the way it is.

Cats hunt by going for the throat. It never made sense to have it be an attack from behind only ability.