Feral prowl ability - should have reduced cool down (CD)

Actually it was removed because Symbiosis was removed. Symbiosis used to be an skill druids could cast on to someone to allow them to use a skill from the druid toolkit and the druid would be able to use one from their own toolkit

Using it on a hunter would grant the hunter the ability to use Druid’s Dash, and the Druid would get Play Dead.

The skill however (Symbiosis) while a cool concept, it was a balancing nightmare for devs (mages would be granted Healing Touch, allowing them to become healers, Holy paladins would get Rebirth, giving them battle ress 5 expansions earlier, priests would get Cyclone, etc) and would get patched and tweaked every single patch until its removal on WoD. Not lasting longer than the expansion it was conceived

well, the feral dev we don’t have seems to think a thief has better mobility and stealth than a large predatory cat. rogues run faster, sprint faster, and move in stealth faster too.

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Right? so whack!

Besides. All we’re really asking for is to reduce the feral druids stealth time

What makes a rogue a rogue is that they can ninja “vanish” out of combat & other ninja like abilities

Back in vanilla feral druids actually usually had better stealth than rogues, I thought, because they usually picked up the improved stealth talent while not all rogues did. Depended on talent spec, of course.

But I might be remembering wrong. Certainly druids ran faster outdoors with the +30% move speed in cat form.

Make druids great again! heh heh

With all changes being mentioned above, remember to take into consideration all aspects of the game. Some of the mentioned mechanics above, like a vanish would make feral unstoppable in PvP. Pair that with being a night elf feral, no one would play another class.

Ye but this is about the prowl cooldown

I could get behind that for all druids.

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Still waiting for an update to prowl!