And no one is stacking them. Most raids still bringing 1 at most. So it’s not having much of an impact on things.
In comparison, if they had left the garg gcd in the game every raid would run 5+ Unholy DKS. You just don’t do that with feral, because it’s not absurdly op.
Yeah, but to be fair, if balanced properly, that gap should be in the rogue’s favor due to that class being far less flexible in what roles it can fill in the raid. (It should also be above pre-SM ret too for the same reason)
There was no reason to roll back the feral nerf the second time.
I honestly wouldn’t mind seeing a small buff to rogue DPS.
This is simply what they were like in Wrath. For them to change a class from what they originally were is disingenuous to what was there, it is not “classic” if they fine tune things.
Cats take 30% less damage on basically all ICC fights for free, meanwhile Deterrence doesn’t even work on 90% of mechanics. Remove the cat menace! To the ground!!! Unless they give me their innervate, then they can stay.
Ok, so again, why does it matter? You’re not answering that question… What happens now that feral is the best DPS in the game? How does this affect you?
Shamans have been one of the most obviously broken (by poor design) class since the beginning of Wotlk, and we’re in a race for dead last dps. There has never been an expansion where shamans were buffed or fixed to be competitive.
How Blizzard decides to “fix” or balance things in this game will never truly be known. They buff feral to a point where they will be above players with Shadowmourne. When they realized their mistake, they tried to fix it but quickly changed it back based on the tears and straight up harassment they got from the forums/reddit/discords/etc. but they will ignore months and months of legitimate complaints about balance issues for other classes.
I’m a very vocal advocate for balance changes. I have no problem with Blizzard changing or fixing things in Classic. Class balance has been horrific all through vanilla, TBC, and Wrath. However, there’s no consistency to the changes Blizzard makes. Some changes even contradict their own stances. It’s just a mystery at this point.
Because your class got buffed - lets not forget this part.
Feral didn’t need the buff. They are top across the board because of the buff.
I have mixed feelings on whether they should keep it.
On one level they’re a low pop class (for some reason) and so let them have their fun …
On the other hand it potentially mucks up the balance for other low pop classes - like Rogue, and it is a completely confected problem - created by a buff that didn’t need to happen. Without the buff Feral would still be doing very well.
Just buffing Rogues is not the answer either as they’re not the only class with a valid claim to being lower population and relatively impacted.
It really comes down to pros and cons - is it a problem worth fixing at this late stage?
the issue in here is about…
1- “if blizzard never touched classes in a re-release old game”
VS
2- “if blizzard buffed certain class in a re-release old game”
in situation “1” No one would be bothered…people signed up to play the game they knew 14years ago.
in situation “2” it’s WTF case and many players will rise many questions such as why blizzard did this and did that…why this certain specs…etc
So in general it matters since the action that been taken should have not been taken and such action will effect players, it already did and still does! here is example.
-guilds with more than 25player roster are giving priority to the OP classes blizzard buffed.
-guilds are giving loot priority to those broken classes which blizzard buffed.
I personally know some guilds who benched players just to replace them with others who play ret & feral and those players who got benched did quit wow out of frustration.
in the end, it’s not about who top but it’s not good to see blizzard touching a class in a re-release of 14years old to game to make it SKy high to the top and break the well known balance that’s a very wrong move and it did drive players away from the game.