So any word on when feral is getting the damage nerf it needs?
Several games where feral’s “Rip” damage A BLEED A DOT! Was doing 90% of the damage.
How is this allowed? Are druids that hard to play they had to dumb it down that much that you can just put on “Rip” and run away while it’s doing tens of millions of damage?
Rip is currently overtuned too much right now and needs a correction. Every feral is running the same build I’ve seen so far and all the openers are the same, primal wrath apply rip to everyone and run away while everyones health is draining at a rapid rate.
Even the healers are complaining about going against ferals, you know it’s damage is overtuned when the most broken healer in the game (disc priest) are having a hard time countering the massive drain damage it’s applying.
You are both trolling now, Hpally literally fall over if you snap to them. Have yet to see a Hpally stand still and take 0 damage and heal massively like a disc priest does on the daily lol.
This post is about feral druids being over tuned, if you want to troll do it elsewhere. You can’t rant about Hpally being the most OP healer when in SS depending on most comps the Hpally is the target and dies quick, faster than if you targeted a disc priest.
What I find most confusing is that hpal has one of the best kits to go against a feral druid. I presume you play one or else I can’t justify this naivety. Ferals are strong but this is a L2P issue.