I do.
That raid leaders aren’t going to want because that means the melee stack isn’t getting 3% crit. Have fun with that.
Maybe. Maybe not. Not sure why anyone thinks the first pass of datamined abilities are finalized. Also why do you keep leaving out Berserk?
For you.
There’s 3% crit to hand to the warriors, rogues, shaman, etc in your party who are there for Wild Strikes.
See below. This “more-skillful-than-thou” attitude is really not helping yall one bit.
Because it took a long time to develop and become relevant, the Devs (olden Devs) said it was jank, and even the Classic Devs admitted it was a weird, unintended consequence of the ability.
Not quite, no. You powershift under specific conditions to optimize around your energy tics, your current CPs, your current buffs/debuffs, and any procs. A lazy powershift rotation in Classic let you get pretty damn close to the various trick and sliding versions that people min/max’d the crap out of.
Moving ahead in SoD, Ferals at a minimum are going to be maintaining Rip/SR at ~100% uptime, and sneaking in FBs when they can. We have no idea if Rake is going to get some Wrath or later era version of the skill to toss in on top of that. There’s a very good chance Swipe or Thrash are going to show up. We already have a Cat-Tank rune that grants 10 Energy on Dodge.
So we’re already in the “maintain all the spinning plates” mode with “what is this supposed to be for?” mode without even considering the opener, optimal use of Berserk and Tiger’s Fury, and the like. There’s a chance in all of this that nothing more happens for CP generation or Energy generation and there will be GCDs free to powershift.
But it might not work out like that.
That’s all I’m suggesting. The lamenting of powershift is silly. The skill is just a blown GCD for 60 Energy (w/WHH). It is Feral Lifetap essentially, and the Devs seem eager to provide non-powershift regen, because just like Lifetap it isn’t much fun to press. I just don’t expect it to survive by the time we’re all 60.