Feral Druids Need a Snare for PVP

It feels like feral druid is super easy to kite in PVP. No way to slow your enemy, They can easily kite your cooldowns like berserk. You can shift like 4 times before your oom (Without Furor), but once you shift you have no energy lol. Your opponent can still just hold W away from you because you dont have any form of snare in the game. FEELS BAD. can we get some feral love please.

2 Likes

PvP and no energy from shifting? I think you’re doing something wrong

1 Like

entangling root?

6 Likes

I dont have furor talent. You lose 10% damage to get it. If you get Furor you can power shift, but your still easily kited. I think have a snare isnt a bad thing for druids.

Getting kited as a druid is a skill issue

8 Likes

entangling root is not a snare. Im talking about crippling or slow debuff so your enemies cant kite you.

Yeah you need nature’s grasp and furor to pvp. You’re not utilizing your kit 10% DmG is useless if you can’t hit them

7 Likes

You know the 30% cat speed talent works everywhere now right?

7 Likes

no point in arguing with people who play shamans and hunters. Its not a skill issue, this is classic pvp there is no skill.

If you play a feral druid, it would be nice to have a slow like they have in wotlk. Makes the games more fun. Im not hear saying they need a buff.

But if a shaman can have decoy totem. Why not give a druid a slow? its like the smallest inconvenience.

Druids get feline swiftness. However I understand that sometimes this feels like not enough. So how about infected wounds or whatever it is called to slow your enemy as well.

in keeping with SoD feralism I’d like to propose:

Rune of Savage Slow (Pants)

Each time you cast Savage Roar you gain a 5% chance to apply a 2 second slow on your next hit. 45 second ICD

There you go guys, problem solved!

When Blizzard gives us this beauty, I expect they’ll also give shamans titans grip.

the Infected Wounds talent via a rune might be nice, but chances are it would need to compete with something else that would be considered “essential” for the Feral Druid build because that talent is used more for the slow than for the attack speed debuff.

However, you choose to forego the Furor talent, so you choose to lose the smooth transition to bear form for Feral Charge as a gap closer.

Not happening, but omg would I die laughing.


Also, Feral Druid is the most mobile class in the game…
Always on 30% speed with the option to break slows into a 40% speed instantly, and back.

1 Like

Okay…sure. Give feral druids a slow, but disable their ability to remove snares, slows, etc by shape-shifting. Seems fair.

3 Likes

Would be better to have a rune that significantly reduces shapeshifting costs. Feral mana is abyssmal and all of it typically goes into a few shifts at best.

I disagree, Shamans just need nerfed more

1 Like

What about a rune that as a secondary effect has a chance to restore mana every time you melee in a feral form.

The primary purpose of the rune would be some feral bonus either offensive or defensive. Like maybe turns LotP into improved leader of the pack restoring health on crits for both you and your party.

They need to make it so shapeshifting does not cost mana. You never run out of mana while raiding now. Feral in PvE is the weakest melee DPS WITH shred and endless powershifting. In PvP where you are not going to be able to shred consistently it should go without saying they are by FAR the least bursty melee PvP spec. So making it where they do not run out of mana shapeshifting lets them at least try to use their utility.

I don’t think people understand that we can only shift 3 or 4 times as feral. The position requirement and needing to have SR up along w/ a mangle on the target to do any decent dmg w/ shred that has a position requirement is horrendous. With the recent pvp damage reductions it is even worse as fights are dragged out longer.

Sure you can have a slow. But you have to give up feline swiftness for it.

1 Like