This is written from a pov of a Feral Druid, which includes thoughts from druids that aren’t myself in the Dreamgrove class discord. Essentially I want to highlight some of the outlier traits, or anything that seems to not quite align with the goals that have been made apparent to us via interviews, or blue posts.
Class Tree
Firstly, I have to give credit where it is due. Overall, the druid class tree is outstanding, and definitely seems to accomplish the goals set forth. It is in a state where I wouldn’t necessarily be upset if it made it live, though there are some improvements that can be made.
“One of the main purposes of the class tree is to give you a place to explore parts of your class that are not focused on your main role’s throughput (such as utility, or abilities that are more closely connected to other specializations), so we limit the pressure to make throughput optimizations in the class tree.”
Primal Fury
Row 7, far left node. Currently a staple passive for Feral Druids in the live edition of the game, and takes a large portion of the credit for Critical Strike being as good as it is. Its understood that throughput options can be in the class tree even below the first three rows (see Sunfire as an example), however this passive seems a bit too strong damage wise, enough so that Feral Druids will feel forced to grab it in all scenarios, despite being almost 3 quarters down the tree. It is also the only trait on the tree that feels this way after row 4, where arguments can be had for something else instead. It is also not something that other specs can attain in the live version of the game, so its hard to give the argument that it is closely connected to other specializations, even if- for example- Restoration Druids would enjoy its benefits when they cat-weave.
Furor
Row 10, far left node. The intent of this node seems to be making switching forms a bit easier to transition into, which is fine and all, however, it doesn’t really do this task justice, let’s explore.
When you shift into a form you haven’t been in for 20 sec, abilities cost no Rage, Energy, Astral Power, or Mana for 4 seconds.
Bear Form: Ironfur, and Frenzied Regeneration. This one is extremely strong; it would be by far the strongest defensive trick in the game outside of immunities. At the time of posting, ironfur stacks infinitely, so long as you have the rage and the time to stack it. In 4 seconds this means you can reasonably get 8 stacks, and theoretically get 9 stacks of ironfur from Furor alone. (doesn’t account for the rage you’re generating in this time to cast more) “Ok, and, what’s the big deal?” This is a very large portion of armor. In fact, on my 253 necro druid, I have mathed out that, with perfect timing (.5s window) I can survive a 32 tyrannical Soul Crusher from Mueh’zala with just bear form, as feral, by combining Furor node + Ursine Vigor node on a 20 second cooldown.
Cat Form: Shred, Swipe, Thrash, Rake, Bite, Rip. This one seems to hit the mark. For 4 seconds you get some free casts, enough time to get rip up before running out of energy for our Resto and Guardian friends. I don’t anticipate Balance Druids will make much use of this though. For feral, this is theoretical energy saves at the start of pulls and some rare occurrences where you don’t need to be in cat for 20 seconds, [i.e. painsmith intermission] however I don’t anticipate it causing many issues, though it will be a bit annoying for those who decide to min-max everything.
Moonkin Form: Currently, Astral Power is only a resource for moonkins, so it tracks that Furor actually does nothing for any of the specs in this form. However, I’ll just assume Starsurge costs Astral Power for all specs now. With this in mind, going into Moonkin form for other specs (and on pull for boomies) allows 3 casts of starsurge, 4 with enough haste. This could be potentially stronger than anticipated from Balance Druids, though I don’t know enough about the spec to say for sure.
No Form: Many healing spells, enough to not bother listing. This one is ‘ok’ however mana isn’t usually the restrictor for non-healers to heal. It’s a decent bonus that allows more extended healing, however most of the power is in Wild Growth. It runs into issues where Heart of the Wild is almost always a better option. And even among times where it’s not, Nature’s Vigil can fill a similar role.
Ironfur and Frenzied Regeneration
Row 1, 2nd from the left + row 4 third from the left respectively. This is just being nitpicky, but I feel that Ironfur is more core to playing Bear than Frenzied Regeneration is, and outside of Furor nonsense, Ironfur isn’t something that ever really gets used by non-bears. Switching the spots of these 2 would be an improvement to the tree, and make going down that direction feel less bad. Especially with having a passive damage reduction from thick hide right below it. And if non-bears did want to use ironfur for whatever reason they still can.
Feral Spec Tree
The feral tree has a lot of neat abilities and traits in it, but the biggest concern really is the placement of them. For now, I’ll ignore the numbers components of things as drastic tuning could be in play that I’m not aware of yet.
First, I need to start off with this: At the time of writing, the 10th row, first from the left talent with the Adaptive Swarm icon is unnamed and what it does at the moment is unknown. Due to this, I can’t comment on this portion of the tree. I assume it was mistakenly excluded.
Another mystery is what rank2 of the talent Improved Prowl is (and by extension, what does rank 1 entail?) Though it wouldn’t have much bearing on choice as it is essential to pick if you want to explore the left side of the tree at all.
Also, what becomes of berserk if you do not select any of the berserk related talents? I’m assuming you just simply do not know the spell berserk.
Lastly, for now, is Brutal Slash now its own separate button, or will it continue to replace swipe? What happens if for whatever reason a feral druid decides to not pick swipe in the class tree?
Infected Wounds (and some symmetry)
This has the reverse issue of Primal Fury listed above, it does not really feel like it belongs in the spec tree, and is in fact a pretty big deterrent from going down this branch of the tree. (Infected Wounds → Fearful Symmetry → Incarnation/Convoke → Improved Incarnation/Convoke). I understand the equivalent talents in the other branches of the tree (Predatory Swiftness/Survival Instincts) aren’t throughput options either and that is certainly justification, but I still feel like something else should take its place. Especially when the talent below it (fearful symmetry) is also not that great, and can be really awkward sometimes with the CP refund talent during berserk. (i.e if you start at 5 combo points, press tiger’s fury + berserk, then press bite you are sitting at 4 cps. If rake were to crit, half of symmetry’s value just vanishes.
Tiger’s Fury
This isn’t necessarily an issue, but I wanted to point out that, at the moment, there are 9 points on the tree relating to Tiger’s Fury. It feels excessive and I hope some of the points can be pruned down a bit in favor of other parts of the kit.
Berserk Related Traits
On live, berserk as a 3 minute cooldown already feels underwhelming, even with the frenzyband legendary power. This is even more true in aoe, as swipe can only generate 2 combo points with a crit. The tier set on live does make berserk feel much better in aoe situations as it contributes heavily to aoe burst. Even with all 3 berserk traits, berserk just feels like a button to press when it is ready, as opposed to a “true cooldown.” Part of this likely stems from the fact that cooldowns in general are much more impactful than they were in the past. Feral druid berserk is simply outdated. The good news is, the berserk traits are fairly easy to avoid, though I can’t imagine avoiding traits in all scenarios is something to desire.
Incarnation
Part of what made incarnation so bad before was that the energy regeneration just wasn’t there to support it, especially considering you lost Soul of the Forest or Savage Roar to pick it. While that part may not be true anymore, if built around elsewhere in the tree, it is still difficult to justify picking it over Convoke in single target; and there are just many better spots in the tree to spend points on in AoE situations. I’m afraid that Incarnation will continue to be a dead talent as it has been for the last few expansions.
Improved Incarnation/Convoke
I’ll refrain from speaking much into this, as it is tuning dependent, but it does seem to be lackluster compared to a large portion of other talents you could choose instead. I am concerned that this talent will also not have a place for feral druids. For instance, improved Convoke is in best case scenario trading a feral spell for feral frenzy once every 2 minutes, which itself is already a talent in the tree on a 45s cooldown. I find this a bit odd.
Scent of Blood
Thrash in its current state is heavily weighted towards its dot effect, especially on lower target counts. It feels extremely bad to press thrash every 6 seconds to make the most use of this talent. It is also extremely easy to avoid, as nothing has Scent of Blood as its prerequisite. I am worried it will continue to be dead throughout dragonflight.
Tree Structure
This may be intended BUT there are a lot of forced talent selections:
1 point: Tiger’s Fury
1 point: Omen of Clarity
1 point: Predator/Sabertooth choice node
1 point: Improved Shred
1 point: Improved Prowl
1 point: Improved Shred/Swipe
3 points: Taste for Blood
3 points: Sudden Ambush
1 point: Primal Wrath
1 point: Brutal Slash
14 points in total
A lot of this is due to related talents for builds being vastly separated from each other, and can only be achieved by going down both sides of the tree. For instance; Bloodtalons + Taste for Blood + Soul of the Forest for a ‘big bite’ build, or Lunar Inspiration + Adaptive Swarm + Savage Roar for a ‘dot’ build. Perhaps the most egregious in the tree, Primal Wrath and Apex talents are split, despite apex being pretty reliant on the Rips that primal wrath can apply as soon as a third target enters the fray, which is very often considering Draught is almost certainly intended to be the single target choice. The tree has a lot of potential with better placement of the talents, especially considering there are a lot of impactful choices, kudos for that.
Last but not least, as it has been wanted by feral druids for a while now, can Rebirth be added to either Feline Adept or Predatory Swiftness, so that we don’t have to spend a gcd to go back into cat form after using Rebirth on a friend.